//This File was created with the Minecraft-SMP Modelling Toolbox 2.3.0.0
// Copyright (C) 2024 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 4.0.x+

// Model: class
// Model Creator: 
// Created on: 24.05.2024 - 20:33:05
// Last changed on: 24.05.2024 - 20:33:05

package com.flansmod.client.model.BFMCpack; //Path where the model is located

import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;

public class ModelSR2 extends ModelGun //Same as Filename
{
    int textureX = 256;
    int textureY = 256;

    public ModelSR2() //Same as Filename
    {
        gunModel = new ModelRendererTurbo[277];
        gunModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Import
        gunModel[1] = new ModelRendererTurbo(this, 17, 1, textureX, textureY); // Import
        gunModel[2] = new ModelRendererTurbo(this, 33, 1, textureX, textureY); // Import
        gunModel[3] = new ModelRendererTurbo(this, 49, 1, textureX, textureY); // Import
        gunModel[4] = new ModelRendererTurbo(this, 65, 1, textureX, textureY); // Import
        gunModel[5] = new ModelRendererTurbo(this, 81, 1, textureX, textureY); // Import
        gunModel[6] = new ModelRendererTurbo(this, 97, 1, textureX, textureY); // Import
        gunModel[7] = new ModelRendererTurbo(this, 113, 1, textureX, textureY); // Import
        gunModel[8] = new ModelRendererTurbo(this, 129, 1, textureX, textureY); // Import
        gunModel[9] = new ModelRendererTurbo(this, 9, 1, textureX, textureY); // Import
        gunModel[10] = new ModelRendererTurbo(this, 25, 1, textureX, textureY); // Import
        gunModel[11] = new ModelRendererTurbo(this, 145, 1, textureX, textureY); // Import
        gunModel[12] = new ModelRendererTurbo(this, 153, 1, textureX, textureY); // Import
        gunModel[13] = new ModelRendererTurbo(this, 161, 1, textureX, textureY); // Import
        gunModel[14] = new ModelRendererTurbo(this, 169, 1, textureX, textureY); // Import
        gunModel[15] = new ModelRendererTurbo(this, 185, 1, textureX, textureY); // Import
        gunModel[16] = new ModelRendererTurbo(this, 209, 1, textureX, textureY); // Import
        gunModel[17] = new ModelRendererTurbo(this, 233, 1, textureX, textureY); // Import
        gunModel[18] = new ModelRendererTurbo(this, 17, 9, textureX, textureY); // Import
        gunModel[19] = new ModelRendererTurbo(this, 73, 9, textureX, textureY); // Import
        gunModel[20] = new ModelRendererTurbo(this, 145, 9, textureX, textureY); // Import
        gunModel[21] = new ModelRendererTurbo(this, 177, 9, textureX, textureY); // Import
        gunModel[22] = new ModelRendererTurbo(this, 209, 9, textureX, textureY); // Import
        gunModel[23] = new ModelRendererTurbo(this, 49, 9, textureX, textureY); // Import
        gunModel[24] = new ModelRendererTurbo(this, 105, 9, textureX, textureY); // Import
        gunModel[25] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Import
        gunModel[26] = new ModelRendererTurbo(this, 25, 17, textureX, textureY); // Import
        gunModel[27] = new ModelRendererTurbo(this, 1, 25, textureX, textureY); // Import
        gunModel[28] = new ModelRendererTurbo(this, 97, 17, textureX, textureY); // Import
        gunModel[29] = new ModelRendererTurbo(this, 121, 17, textureX, textureY); // Import
        gunModel[30] = new ModelRendererTurbo(this, 177, 17, textureX, textureY); // Import
        gunModel[31] = new ModelRendererTurbo(this, 153, 25, textureX, textureY); // Import
        gunModel[32] = new ModelRendererTurbo(this, 97, 33, textureX, textureY); // Import
        gunModel[33] = new ModelRendererTurbo(this, 153, 33, textureX, textureY); // Import
        gunModel[34] = new ModelRendererTurbo(this, 1, 41, textureX, textureY); // Import
        gunModel[35] = new ModelRendererTurbo(this, 81, 41, textureX, textureY); // Import
        gunModel[36] = new ModelRendererTurbo(this, 233, 9, textureX, textureY); // Import
        gunModel[37] = new ModelRendererTurbo(this, 41, 1, textureX, textureY); // Import
        gunModel[38] = new ModelRendererTurbo(this, 113, 41, textureX, textureY); // Import
        gunModel[39] = new ModelRendererTurbo(this, 153, 41, textureX, textureY); // Import
        gunModel[40] = new ModelRendererTurbo(this, 233, 25, textureX, textureY); // Import
        gunModel[41] = new ModelRendererTurbo(this, 73, 41, textureX, textureY); // Import
        gunModel[42] = new ModelRendererTurbo(this, 193, 41, textureX, textureY); // Import
        gunModel[43] = new ModelRendererTurbo(this, 249, 9, textureX, textureY); // Import
        gunModel[44] = new ModelRendererTurbo(this, 57, 17, textureX, textureY); // Import
        gunModel[45] = new ModelRendererTurbo(this, 65, 17, textureX, textureY); // Import
        gunModel[46] = new ModelRendererTurbo(this, 249, 17, textureX, textureY); // Import
        gunModel[47] = new ModelRendererTurbo(this, 217, 41, textureX, textureY); // Import
        gunModel[48] = new ModelRendererTurbo(this, 225, 41, textureX, textureY); // Import
        gunModel[49] = new ModelRendererTurbo(this, 233, 41, textureX, textureY); // Import
        gunModel[50] = new ModelRendererTurbo(this, 1, 49, textureX, textureY); // Import
        gunModel[51] = new ModelRendererTurbo(this, 17, 49, textureX, textureY); // Import
        gunModel[52] = new ModelRendererTurbo(this, 89, 49, textureX, textureY); // Import
        gunModel[53] = new ModelRendererTurbo(this, 129, 49, textureX, textureY); // Import
        gunModel[54] = new ModelRendererTurbo(this, 169, 49, textureX, textureY); // Import
        gunModel[55] = new ModelRendererTurbo(this, 9, 57, textureX, textureY); // Import
        gunModel[56] = new ModelRendererTurbo(this, 57, 49, textureX, textureY); // Import
        gunModel[57] = new ModelRendererTurbo(this, 57, 57, textureX, textureY); // Import
        gunModel[58] = new ModelRendererTurbo(this, 57, 1, textureX, textureY); // Import
        gunModel[59] = new ModelRendererTurbo(this, 73, 1, textureX, textureY); // Import
        gunModel[60] = new ModelRendererTurbo(this, 113, 17, textureX, textureY); // Import
        gunModel[61] = new ModelRendererTurbo(this, 97, 17, textureX, textureY); // Import
        gunModel[62] = new ModelRendererTurbo(this, 89, 1, textureX, textureY); // Import
        gunModel[63] = new ModelRendererTurbo(this, 209, 49, textureX, textureY); // Import
        gunModel[64] = new ModelRendererTurbo(this, 105, 1, textureX, textureY); // Import
        gunModel[65] = new ModelRendererTurbo(this, 89, 57, textureX, textureY); // Import
        gunModel[66] = new ModelRendererTurbo(this, 121, 1, textureX, textureY); // Import
        gunModel[67] = new ModelRendererTurbo(this, 89, 25, textureX, textureY); // Import
        gunModel[68] = new ModelRendererTurbo(this, 137, 1, textureX, textureY); // Import
        gunModel[69] = new ModelRendererTurbo(this, 121, 17, textureX, textureY); // Import
        gunModel[70] = new ModelRendererTurbo(this, 121, 57, textureX, textureY); // Import
        gunModel[71] = new ModelRendererTurbo(this, 169, 57, textureX, textureY); // Import
        gunModel[72] = new ModelRendererTurbo(this, 217, 57, textureX, textureY); // Import
        gunModel[73] = new ModelRendererTurbo(this, 233, 57, textureX, textureY); // Import
        gunModel[74] = new ModelRendererTurbo(this, 57, 65, textureX, textureY); // Import
        gunModel[75] = new ModelRendererTurbo(this, 105, 65, textureX, textureY); // Import
        gunModel[76] = new ModelRendererTurbo(this, 129, 65, textureX, textureY); // Import
        gunModel[77] = new ModelRendererTurbo(this, 153, 65, textureX, textureY); // Import
        gunModel[78] = new ModelRendererTurbo(this, 177, 65, textureX, textureY); // Import
        gunModel[79] = new ModelRendererTurbo(this, 169, 17, textureX, textureY); // Import
        gunModel[80] = new ModelRendererTurbo(this, 145, 41, textureX, textureY); // Import
        gunModel[81] = new ModelRendererTurbo(this, 201, 65, textureX, textureY); // Import
        gunModel[82] = new ModelRendererTurbo(this, 217, 65, textureX, textureY); // Import
        gunModel[83] = new ModelRendererTurbo(this, 233, 65, textureX, textureY); // Import
        gunModel[84] = new ModelRendererTurbo(this, 225, 49, textureX, textureY); // Import
        gunModel[85] = new ModelRendererTurbo(this, 1, 73, textureX, textureY); // Import
        gunModel[86] = new ModelRendererTurbo(this, 17, 73, textureX, textureY); // Import
        gunModel[87] = new ModelRendererTurbo(this, 33, 73, textureX, textureY); // Import
        gunModel[88] = new ModelRendererTurbo(this, 113, 73, textureX, textureY); // Import
        gunModel[89] = new ModelRendererTurbo(this, 129, 73, textureX, textureY); // Import
        gunModel[90] = new ModelRendererTurbo(this, 145, 73, textureX, textureY); // Import
        gunModel[91] = new ModelRendererTurbo(this, 161, 73, textureX, textureY); // Import
        gunModel[92] = new ModelRendererTurbo(this, 177, 73, textureX, textureY); // Import
        gunModel[93] = new ModelRendererTurbo(this, 193, 73, textureX, textureY); // Import
        gunModel[94] = new ModelRendererTurbo(this, 217, 73, textureX, textureY); // Import
        gunModel[95] = new ModelRendererTurbo(this, 233, 73, textureX, textureY); // Import
        gunModel[96] = new ModelRendererTurbo(this, 1, 81, textureX, textureY); // Import
        gunModel[97] = new ModelRendererTurbo(this, 17, 81, textureX, textureY); // Import
        gunModel[98] = new ModelRendererTurbo(this, 33, 81, textureX, textureY); // Import
        gunModel[99] = new ModelRendererTurbo(this, 49, 81, textureX, textureY); // Import
        gunModel[100] = new ModelRendererTurbo(this, 65, 81, textureX, textureY); // Import
        gunModel[101] = new ModelRendererTurbo(this, 81, 81, textureX, textureY); // Import
        gunModel[102] = new ModelRendererTurbo(this, 97, 81, textureX, textureY); // Import
        gunModel[103] = new ModelRendererTurbo(this, 113, 81, textureX, textureY); // Import
        gunModel[104] = new ModelRendererTurbo(this, 129, 81, textureX, textureY); // Import
        gunModel[105] = new ModelRendererTurbo(this, 145, 81, textureX, textureY); // Import
        gunModel[106] = new ModelRendererTurbo(this, 161, 81, textureX, textureY); // Import
        gunModel[107] = new ModelRendererTurbo(this, 177, 81, textureX, textureY); // Import
        gunModel[108] = new ModelRendererTurbo(this, 193, 81, textureX, textureY); // Import
        gunModel[109] = new ModelRendererTurbo(this, 209, 81, textureX, textureY); // Import
        gunModel[110] = new ModelRendererTurbo(this, 225, 81, textureX, textureY); // Import
        gunModel[111] = new ModelRendererTurbo(this, 241, 81, textureX, textureY); // Import
        gunModel[112] = new ModelRendererTurbo(this, 1, 89, textureX, textureY); // Import
        gunModel[113] = new ModelRendererTurbo(this, 17, 89, textureX, textureY); // Import
        gunModel[114] = new ModelRendererTurbo(this, 33, 89, textureX, textureY); // Import
        gunModel[115] = new ModelRendererTurbo(this, 49, 89, textureX, textureY); // Import
        gunModel[116] = new ModelRendererTurbo(this, 65, 89, textureX, textureY); // Import
        gunModel[117] = new ModelRendererTurbo(this, 81, 89, textureX, textureY); // Import
        gunModel[118] = new ModelRendererTurbo(this, 97, 89, textureX, textureY); // Import
        gunModel[119] = new ModelRendererTurbo(this, 113, 89, textureX, textureY); // Import
        gunModel[120] = new ModelRendererTurbo(this, 129, 89, textureX, textureY); // Import
        gunModel[121] = new ModelRendererTurbo(this, 145, 89, textureX, textureY); // Import
        gunModel[122] = new ModelRendererTurbo(this, 161, 89, textureX, textureY); // Import
        gunModel[123] = new ModelRendererTurbo(this, 177, 89, textureX, textureY); // Import
        gunModel[124] = new ModelRendererTurbo(this, 193, 89, textureX, textureY); // Import
        gunModel[125] = new ModelRendererTurbo(this, 209, 89, textureX, textureY); // Import
        gunModel[126] = new ModelRendererTurbo(this, 225, 89, textureX, textureY); // Import
        gunModel[127] = new ModelRendererTurbo(this, 241, 89, textureX, textureY); // Import
        gunModel[128] = new ModelRendererTurbo(this, 1, 97, textureX, textureY); // Import
        gunModel[129] = new ModelRendererTurbo(this, 17, 97, textureX, textureY); // Import
        gunModel[130] = new ModelRendererTurbo(this, 241, 73, textureX, textureY); // Import
        gunModel[131] = new ModelRendererTurbo(this, 33, 97, textureX, textureY); // Import
        gunModel[132] = new ModelRendererTurbo(this, 81, 49, textureX, textureY); // Import
        gunModel[133] = new ModelRendererTurbo(this, 1, 65, textureX, textureY); // Import
        gunModel[134] = new ModelRendererTurbo(this, 57, 89, textureX, textureY); // Import
        gunModel[135] = new ModelRendererTurbo(this, 73, 97, textureX, textureY); // Import
        gunModel[136] = new ModelRendererTurbo(this, 177, 1, textureX, textureY); // Import
        gunModel[137] = new ModelRendererTurbo(this, 1, 25, textureX, textureY); // Import
        gunModel[138] = new ModelRendererTurbo(this, 233, 25, textureX, textureY); // Import
        gunModel[139] = new ModelRendererTurbo(this, 249, 25, textureX, textureY); // Import
        gunModel[140] = new ModelRendererTurbo(this, 233, 41, textureX, textureY); // Import
        gunModel[141] = new ModelRendererTurbo(this, 201, 1, textureX, textureY); // Import
        gunModel[142] = new ModelRendererTurbo(this, 225, 1, textureX, textureY); // Import
        gunModel[143] = new ModelRendererTurbo(this, 249, 1, textureX, textureY); // Import
        gunModel[144] = new ModelRendererTurbo(this, 41, 9, textureX, textureY); // Import
        gunModel[145] = new ModelRendererTurbo(this, 121, 9, textureX, textureY); // Import
        gunModel[146] = new ModelRendererTurbo(this, 89, 97, textureX, textureY); // Import
        gunModel[147] = new ModelRendererTurbo(this, 49, 73, textureX, textureY); // Import
        gunModel[148] = new ModelRendererTurbo(this, 113, 97, textureX, textureY); // Import
        gunModel[149] = new ModelRendererTurbo(this, 49, 97, textureX, textureY); // Import
        gunModel[150] = new ModelRendererTurbo(this, 129, 97, textureX, textureY); // Import
        gunModel[151] = new ModelRendererTurbo(this, 145, 97, textureX, textureY); // Import
        gunModel[152] = new ModelRendererTurbo(this, 169, 97, textureX, textureY); // Import
        gunModel[153] = new ModelRendererTurbo(this, 185, 97, textureX, textureY); // Import
        gunModel[154] = new ModelRendererTurbo(this, 201, 97, textureX, textureY); // Import
        gunModel[155] = new ModelRendererTurbo(this, 217, 97, textureX, textureY); // Import
        gunModel[156] = new ModelRendererTurbo(this, 233, 97, textureX, textureY); // Import
        gunModel[157] = new ModelRendererTurbo(this, 25, 105, textureX, textureY); // Import
        gunModel[158] = new ModelRendererTurbo(this, 169, 9, textureX, textureY); // Import
        gunModel[159] = new ModelRendererTurbo(this, 249, 41, textureX, textureY); // Import
        gunModel[160] = new ModelRendererTurbo(this, 201, 9, textureX, textureY); // Import
        gunModel[161] = new ModelRendererTurbo(this, 17, 17, textureX, textureY); // Import
        gunModel[162] = new ModelRendererTurbo(this, 161, 57, textureX, textureY); // Import
        gunModel[163] = new ModelRendererTurbo(this, 209, 57, textureX, textureY); // Import
        gunModel[164] = new ModelRendererTurbo(this, 249, 65, textureX, textureY); // Import
        gunModel[165] = new ModelRendererTurbo(this, 249, 97, textureX, textureY); // Import
        gunModel[166] = new ModelRendererTurbo(this, 9, 105, textureX, textureY); // Import
        gunModel[167] = new ModelRendererTurbo(this, 65, 105, textureX, textureY); // Import
        gunModel[168] = new ModelRendererTurbo(this, 41, 1, textureX, textureY); // Import
        gunModel[169] = new ModelRendererTurbo(this, 201, 1, textureX, textureY); // Import
        gunModel[170] = new ModelRendererTurbo(this, 169, 105, textureX, textureY); // Import
        gunModel[171] = new ModelRendererTurbo(this, 185, 105, textureX, textureY); // Import
        gunModel[172] = new ModelRendererTurbo(this, 201, 105, textureX, textureY); // Import
        gunModel[173] = new ModelRendererTurbo(this, 217, 105, textureX, textureY); // Import
        gunModel[174] = new ModelRendererTurbo(this, 33, 97, textureX, textureY); // Import
        gunModel[175] = new ModelRendererTurbo(this, 105, 97, textureX, textureY); // Import
        gunModel[176] = new ModelRendererTurbo(this, 57, 105, textureX, textureY); // Import
        gunModel[177] = new ModelRendererTurbo(this, 241, 105, textureX, textureY); // Import
        gunModel[178] = new ModelRendererTurbo(this, 137, 97, textureX, textureY); // Import
        gunModel[179] = new ModelRendererTurbo(this, 153, 97, textureX, textureY); // Import
        gunModel[180] = new ModelRendererTurbo(this, 193, 97, textureX, textureY); // Import
        gunModel[181] = new ModelRendererTurbo(this, 209, 97, textureX, textureY); // Import
        gunModel[182] = new ModelRendererTurbo(this, 105, 105, textureX, textureY); // Import
        gunModel[183] = new ModelRendererTurbo(this, 129, 105, textureX, textureY); // Import
        gunModel[184] = new ModelRendererTurbo(this, 1, 113, textureX, textureY); // Import
        gunModel[185] = new ModelRendererTurbo(this, 17, 113, textureX, textureY); // Import
        gunModel[186] = new ModelRendererTurbo(this, 25, 113, textureX, textureY); // Import
        gunModel[187] = new ModelRendererTurbo(this, 41, 113, textureX, textureY); // Import
        gunModel[188] = new ModelRendererTurbo(this, 49, 113, textureX, textureY); // Import
        gunModel[189] = new ModelRendererTurbo(this, 65, 113, textureX, textureY); // Import
        gunModel[190] = new ModelRendererTurbo(this, 81, 113, textureX, textureY); // Import
        gunModel[191] = new ModelRendererTurbo(this, 89, 113, textureX, textureY); // Import
        gunModel[192] = new ModelRendererTurbo(this, 97, 113, textureX, textureY); // Import
        gunModel[193] = new ModelRendererTurbo(this, 113, 113, textureX, textureY); // Import
        gunModel[194] = new ModelRendererTurbo(this, 129, 113, textureX, textureY); // Import
        gunModel[195] = new ModelRendererTurbo(this, 145, 113, textureX, textureY); // Import
        gunModel[196] = new ModelRendererTurbo(this, 153, 113, textureX, textureY); // Import
        gunModel[197] = new ModelRendererTurbo(this, 169, 113, textureX, textureY); // Import
        gunModel[198] = new ModelRendererTurbo(this, 177, 113, textureX, textureY); // Import
        gunModel[199] = new ModelRendererTurbo(this, 193, 113, textureX, textureY); // Import
        gunModel[200] = new ModelRendererTurbo(this, 201, 113, textureX, textureY); // Import
        gunModel[201] = new ModelRendererTurbo(this, 209, 113, textureX, textureY); // Import
        gunModel[202] = new ModelRendererTurbo(this, 1, 121, textureX, textureY); // Import
        gunModel[203] = new ModelRendererTurbo(this, 177, 105, textureX, textureY); // Import
        gunModel[204] = new ModelRendererTurbo(this, 193, 105, textureX, textureY); // Import
        gunModel[205] = new ModelRendererTurbo(this, 217, 113, textureX, textureY); // Import
        gunModel[206] = new ModelRendererTurbo(this, 225, 113, textureX, textureY); // Import
        gunModel[207] = new ModelRendererTurbo(this, 241, 113, textureX, textureY); // Import
        gunModel[208] = new ModelRendererTurbo(this, 249, 113, textureX, textureY); // Import
        gunModel[209] = new ModelRendererTurbo(this, 65, 121, textureX, textureY); // Import
        gunModel[210] = new ModelRendererTurbo(this, 73, 121, textureX, textureY); // Import
        gunModel[211] = new ModelRendererTurbo(this, 81, 121, textureX, textureY); // Import
        gunModel[212] = new ModelRendererTurbo(this, 145, 121, textureX, textureY); // Import
        gunModel[213] = new ModelRendererTurbo(this, 201, 121, textureX, textureY); // Import
        gunModel[214] = new ModelRendererTurbo(this, 209, 105, textureX, textureY); // Import
        gunModel[215] = new ModelRendererTurbo(this, 217, 121, textureX, textureY); // Import
        gunModel[216] = new ModelRendererTurbo(this, 1, 129, textureX, textureY); // Import
        gunModel[217] = new ModelRendererTurbo(this, 225, 121, textureX, textureY); // Import
        gunModel[218] = new ModelRendererTurbo(this, 65, 129, textureX, textureY); // Import
        gunModel[219] = new ModelRendererTurbo(this, 249, 121, textureX, textureY); // Import
        gunModel[220] = new ModelRendererTurbo(this, 81, 129, textureX, textureY); // Import
        gunModel[221] = new ModelRendererTurbo(this, 97, 129, textureX, textureY); // Import
        gunModel[222] = new ModelRendererTurbo(this, 105, 129, textureX, textureY); // Import
        gunModel[223] = new ModelRendererTurbo(this, 121, 129, textureX, textureY); // Import
        gunModel[224] = new ModelRendererTurbo(this, 169, 129, textureX, textureY); // Import
        gunModel[225] = new ModelRendererTurbo(this, 185, 129, textureX, textureY); // Import
        gunModel[226] = new ModelRendererTurbo(this, 225, 129, textureX, textureY); // Import
        gunModel[227] = new ModelRendererTurbo(this, 1, 137, textureX, textureY); // Import
        gunModel[228] = new ModelRendererTurbo(this, 33, 137, textureX, textureY); // Import
        gunModel[229] = new ModelRendererTurbo(this, 241, 129, textureX, textureY); // Import
        gunModel[230] = new ModelRendererTurbo(this, 57, 137, textureX, textureY); // Import
        gunModel[231] = new ModelRendererTurbo(this, 73, 137, textureX, textureY); // Import
        gunModel[232] = new ModelRendererTurbo(this, 153, 137, textureX, textureY); // Import
        gunModel[233] = new ModelRendererTurbo(this, 217, 137, textureX, textureY); // Import
        gunModel[234] = new ModelRendererTurbo(this, 33, 145, textureX, textureY); // Import
        gunModel[235] = new ModelRendererTurbo(this, 57, 145, textureX, textureY); // Import
        gunModel[236] = new ModelRendererTurbo(this, 241, 137, textureX, textureY); // Import
        gunModel[237] = new ModelRendererTurbo(this, 1, 137, textureX, textureY); // Import
        gunModel[238] = new ModelRendererTurbo(this, 81, 145, textureX, textureY); // Import
        gunModel[239] = new ModelRendererTurbo(this, 89, 145, textureX, textureY); // Import
        gunModel[240] = new ModelRendererTurbo(this, 97, 145, textureX, textureY); // Import
        gunModel[241] = new ModelRendererTurbo(this, 105, 145, textureX, textureY); // Import
        gunModel[242] = new ModelRendererTurbo(this, 113, 145, textureX, textureY); // Import
        gunModel[243] = new ModelRendererTurbo(this, 121, 145, textureX, textureY); // Import
        gunModel[244] = new ModelRendererTurbo(this, 129, 145, textureX, textureY); // Import
        gunModel[245] = new ModelRendererTurbo(this, 137, 145, textureX, textureY); // Import
        gunModel[246] = new ModelRendererTurbo(this, 145, 145, textureX, textureY); // Import
        gunModel[247] = new ModelRendererTurbo(this, 153, 145, textureX, textureY); // Import
        gunModel[248] = new ModelRendererTurbo(this, 161, 145, textureX, textureY); // Import
        gunModel[249] = new ModelRendererTurbo(this, 169, 145, textureX, textureY); // Import
        gunModel[250] = new ModelRendererTurbo(this, 177, 145, textureX, textureY); // Import
        gunModel[251] = new ModelRendererTurbo(this, 185, 145, textureX, textureY); // Import
        gunModel[252] = new ModelRendererTurbo(this, 193, 145, textureX, textureY); // Import
        gunModel[253] = new ModelRendererTurbo(this, 201, 145, textureX, textureY); // Import
        gunModel[254] = new ModelRendererTurbo(this, 209, 145, textureX, textureY); // Import
        gunModel[255] = new ModelRendererTurbo(this, 225, 145, textureX, textureY); // Import
        gunModel[256] = new ModelRendererTurbo(this, 1, 153, textureX, textureY); // Import
        gunModel[257] = new ModelRendererTurbo(this, 25, 153, textureX, textureY); // Import
        gunModel[258] = new ModelRendererTurbo(this, 49, 153, textureX, textureY); // Import
        gunModel[259] = new ModelRendererTurbo(this, 73, 153, textureX, textureY); // Import
        gunModel[260] = new ModelRendererTurbo(this, 97, 153, textureX, textureY); // Import
        gunModel[261] = new ModelRendererTurbo(this, 121, 153, textureX, textureY); // Import
        gunModel[262] = new ModelRendererTurbo(this, 145, 153, textureX, textureY); // Import
        gunModel[263] = new ModelRendererTurbo(this, 233, 153, textureX, textureY); // Import
        gunModel[264] = new ModelRendererTurbo(this, 241, 145, textureX, textureY); // Import
        gunModel[265] = new ModelRendererTurbo(this, 249, 145, textureX, textureY); // Import
        gunModel[266] = new ModelRendererTurbo(this, 1, 153, textureX, textureY); // Import
        gunModel[267] = new ModelRendererTurbo(this, 17, 153, textureX, textureY); // Import
        gunModel[268] = new ModelRendererTurbo(this, 137, 161, textureX, textureY); // Box 0
        gunModel[269] = new ModelRendererTurbo(this, 9, 169, textureX, textureY); // Box 0
        gunModel[270] = new ModelRendererTurbo(this, 145, 169, textureX, textureY); // Box 0
        gunModel[271] = new ModelRendererTurbo(this, 105, 169, textureX, textureY); // Box 3
        gunModel[272] = new ModelRendererTurbo(this, 177, 169, textureX, textureY); // Box 3
        gunModel[273] = new ModelRendererTurbo(this, 185, 169, textureX, textureY); // Import
        gunModel[274] = new ModelRendererTurbo(this, 233, 169, textureX, textureY); // Import
        gunModel[275] = new ModelRendererTurbo(this, 1, 177, textureX, textureY); // Import
        gunModel[276] = new ModelRendererTurbo(this, 25, 177, textureX, textureY); // Import

        gunModel[0].addShapeBox(10F, -10F, 0.5F, 1, 11, 3, 0F, 0.0F, 0.0F, 1.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F); // Import
        gunModel[0].setRotationPoint(1F, -7F, -2F);

        gunModel[1].addShapeBox(10F, 1F, 0.5F, 1, 3, 3, 0F, 0.0F, 0.0F, 1.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, -0.75F, 0.5F, 1.0F, 1.25F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, -0.75F, 0.5F, 1.0F); // Import
        gunModel[1].setRotationPoint(1F, -7F, -2F);

        gunModel[2].addShapeBox(10F, -11F, 0.5F, 1, 1, 3, 0F, -1.25F, 0.5F, 1.0F, 1.25F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, -1.25F, 0.5F, 1.0F, 0.0F, 0.0F, 1.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F); // Import
        gunModel[2].setRotationPoint(1F, -7F, -2F);

        gunModel[3].addShapeBox(12F, -12F, 0.5F, 1, 1, 3, 0F, 0.75F, -0.5F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.75F, -0.5F, 1.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Import
        gunModel[3].setRotationPoint(1F, -7F, -2F);

        gunModel[4].addShapeBox(1F, -10F, 0.5F, 1, 6, 3, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.5F, 0.0F, 0.0F, 1.75F, 0.0F, 0.0F, -0.75F, 0.0F, 1.0F, -0.75F, 0.0F, 1.0F, 1.75F, 0.0F, 0.0F); // Import
        gunModel[4].setRotationPoint(1F, -7F, -2F);

        gunModel[5].addShapeBox(-1F, 1F, 0.5F, 2, 3, 3, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.5F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 1.25F, 0.5F, 1.0F, 1.25F, 0.5F, 1.0F, -0.75F, 0.0F, 0.0F); // Import
        gunModel[5].setRotationPoint(1F, -7F, -2F);

        gunModel[6].addShapeBox(-1F, -4F, 0.5F, 2, 5, 3, 0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 1.0F, 0.25F, 0.0F, 1.0F, -0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[6].setRotationPoint(1F, -7F, -2F);

        gunModel[7].addShapeBox(1F, -12F, 0.5F, 1, 2, 3, 0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 1.0F, 0.5F, 0.0F, 1.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[7].setRotationPoint(1F, -7F, -2F);

        gunModel[8].addShapeBox(1.5F, -20F, 0.5F, 1, 8, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[8].setRotationPoint(1F, -7F, -2F);

        gunModel[9].addShapeBox(-0.5F, -15F, 1.5F, 2, 1, 1, 0F, -0.5F, 1.25F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, -0.5F, 1.25F, 1.0F, -0.5F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -1.0F, 0.0F); // Import
        gunModel[9].setRotationPoint(1F, -7F, -2F);

        gunModel[10].addShapeBox(-2F, -16F, 1.5F, 2, 1, 1, 0F, -1.0F, 0.5F, 1.0F, 0.0F, 0.25F, 1.0F, 0.0F, 0.25F, 1.0F, -1.0F, 0.5F, 1.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[10].setRotationPoint(1F, -7F, -2F);

        gunModel[11].addShapeBox(-2F, -20F, 1.5F, 1, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 0.5F, 1.0F, 0.0F, 0.5F, 1.0F, 0.0F, 1.5F, 0.0F); // Import
        gunModel[11].setRotationPoint(1F, -7F, -2F);

        gunModel[12].addShapeBox(-0.5F, -20F, 1.5F, 2, 4, 1, 0F, -0.5F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, -0.5F, 0.0F, 1.0F, -0.5F, -0.25F, 1.0F, 0.0F, 1.0F, 1.0F, 0.0F, 1.0F, 1.0F, -0.5F, -0.25F, 1.0F); // Import
        gunModel[12].setRotationPoint(1F, -7F, -2F);

        gunModel[13].addShapeBox(-1F, -20F, 1.5F, 1, 4, 1, 0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.25F, 1.0F, 0.0F, -0.25F, 1.0F, 0.0F, -0.5F, 1.0F); // Import
        gunModel[13].setRotationPoint(1F, -7F, -2F);

        gunModel[14].addShapeBox(12F, -14F, 0.5F, 1, 2, 3, 0F, 0.0F, 1.25F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, 1.25F, 1.0F, 0.75F, 0.5F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.75F, 0.5F, 1.0F); // Import
        gunModel[14].setRotationPoint(1F, -7F, -2F);

        gunModel[15].addShapeBox(7F, -17.5F, 0.5F, 5, 1, 3, 0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F); // Import
        gunModel[15].setRotationPoint(1F, -7F, -2F);

        gunModel[16].addShapeBox(7F, -18.5F, 0.5F, 5, 1, 3, 0F, -1.0F, 0.0F, 1.0F, 0.75F, 0.0F, 1.0F, 0.75F, 0.0F, 1.0F, -1.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F); // Import
        gunModel[16].setRotationPoint(1F, -7F, -2F);

        gunModel[17].addShapeBox(7F, -16.5F, 0.5F, 5, 1, 3, 0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, -1.0F, 0.25F, 1.0F, 0.0F, 0.25F, 1.0F, 0.0F, 0.25F, 1.0F, -1.0F, 0.25F, 1.0F); // Import
        gunModel[17].setRotationPoint(1F, -7F, -2F);

        gunModel[18].addShapeBox(1F, 1F, 0.5F, 9, 3, 3, 0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, -1.25F, 0.5F, 1.0F, 0.75F, 0.5F, 1.0F, 0.75F, 0.5F, 1.0F, -1.25F, 0.5F, 1.0F); // Import
        gunModel[18].setRotationPoint(1F, -7F, -2F);

        gunModel[19].addShapeBox(1F, -4F, 0.5F, 9, 5, 3, 0F, -0.25F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, -0.25F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F); // Import
        gunModel[19].setRotationPoint(1F, -7F, -2F);

        gunModel[20].addShapeBox(1F, -10F, 0.5F, 9, 6, 3, 0F, -1.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, -1.0F, 0.0F, 1.0F, -0.25F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, -0.25F, 0.0F, 1.0F); // Import
        gunModel[20].setRotationPoint(1F, -7F, -2F);

        gunModel[21].addShapeBox(2F, -12F, 0.5F, 9, 2, 3, 0F, -0.5F, 0.0F, 1.0F, 0.25F, -0.5F, 1.0F, 0.25F, -0.5F, 1.0F, -0.5F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, -1.0F, 0.0F, 1.0F, -1.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F); // Import
        gunModel[21].setRotationPoint(1F, -7F, -2F);

        gunModel[22].addShapeBox(2.5F, -15.25F, 0.5F, 9, 3, 3, 0F, 0.0F, 0.0F, 1.0F, 0.5F, 0.0F, 1.0F, 0.5F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.25F, 1.0F, -0.25F, 0.75F, 1.0F, -0.25F, 0.75F, 1.0F, 0.0F, 0.25F, 1.0F); // Import
        gunModel[22].setRotationPoint(1F, -7F, -2F);

        gunModel[23].addShapeBox(2.5F, -16.25F, 0.5F, 5, 1, 3, 0F, 0.0F, 0.25F, 1.0F, -0.5F, 0.25F, 1.0F, -0.5F, 0.25F, 1.0F, 0.0F, 0.25F, 1.0F, 0.0F, 0.0F, 1.0F, 0.5F, 0.0F, 1.0F, 0.5F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F); // Import
        gunModel[23].setRotationPoint(1F, -7F, -2F);

        gunModel[24].addShapeBox(2.5F, -17.25F, 0.5F, 5, 1, 3, 0F, 0.0F, 0.25F, 1.0F, -0.5F, 0.25F, 1.0F, -0.5F, 0.25F, 1.0F, 0.0F, 0.25F, 1.0F, 0.0F, -0.25F, 1.0F, -0.5F, -0.25F, 1.0F, -0.5F, -0.25F, 1.0F, 0.0F, -0.25F, 1.0F); // Import
        gunModel[24].setRotationPoint(1F, -7F, -2F);

        gunModel[25].addShapeBox(2.5F, -18.25F, 0.5F, 5, 1, 3, 0F, 0.0F, 0.25F, 1.0F, 0.5F, 0.25F, 1.0F, 0.5F, 0.25F, 1.0F, 0.0F, 0.25F, 1.0F, 0.0F, -0.25F, 1.0F, -0.5F, -0.25F, 1.0F, -0.5F, -0.25F, 1.0F, 0.0F, -0.25F, 1.0F); // Import
        gunModel[25].setRotationPoint(1F, -7F, -2F);

        gunModel[26].addShapeBox(2.5F, -20F, 0.5F, 10, 2, 3, 0F, 0.0F, 0.0F, 1.0F, 1.25F, 0.0F, 1.0F, 1.25F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, -0.5F, 1.0F, 0.25F, -0.5F, 1.0F, 0.25F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F); // Import
        gunModel[26].setRotationPoint(1F, -7F, -2F);

        gunModel[27].addShapeBox(-25F, -24.5F, -1F, 38, 5, 6, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[27].setRotationPoint(1F, -7F, -2F);

        gunModel[28].addShapeBox(13F, -24.5F, -1F, 4, 5, 6, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[28].setRotationPoint(1F, -7F, -2F);

        gunModel[29].addShapeBox(17F, -24.5F, -1F, 8, 4, 6, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[29].setRotationPoint(1F, -7F, -2F);

        gunModel[30].addShapeBox(-21F, -25F, 4.75F, 31, 1, 1, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // Import
        gunModel[30].setRotationPoint(1F, -7F, -2F);

        gunModel[31].addShapeBox(-25F, -31F, 0F, 35, 1, 4, 0F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F); // Import
        gunModel[31].setRotationPoint(1F, -7F, -2F);

        gunModel[32].addShapeBox(-25F, -31F, -1F, 26, 5, 1, 0F, -0.25F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, -0.75F, 0.75F, 0.0F, -0.75F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[32].setRotationPoint(1F, -7F, -2F);

        gunModel[33].addShapeBox(-25F, -31F, 4F, 35, 5, 1, 0F, 0.0F, -0.75F, 0.75F, 0.0F, -0.75F, 0.75F, 0.0F, 0.0F, -1.25F, -0.25F, 0.0F, -1.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[33].setRotationPoint(1F, -7F, -2F);

        gunModel[34].addShapeBox(-25F, -26F, 4F, 35, 2, 1, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[34].setRotationPoint(1F, -7F, -2F);

        gunModel[35].addShapeBox(-25F, -26F, -1F, 11, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[35].setRotationPoint(1F, -7F, -2F);

        gunModel[36].addShapeBox(-21F, -25F, -1.5F, 6, 1, 1, 0F, 0.0F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.25F, -0.25F, -0.25F, 0.25F, -0.25F, -0.25F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // Import
        gunModel[36].setRotationPoint(1F, -7F, -2F);

        gunModel[37].addShapeBox(-15F, 0F, -1.5F, 1, 1, 1, 0F, 0.25F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F); // Import
        gunModel[37].setRotationPoint(1F, -32F, -2F);

        gunModel[38].addShapeBox(-15F, -1F, -1.5F, 16, 1, 1, 0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.25F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F); // Import
        gunModel[38].setRotationPoint(1F, -32F, -2F);

        gunModel[39].addShapeBox(-14F, -26F, -1F, 15, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[39].setRotationPoint(1F, -7F, -2F);

        gunModel[40].addShapeBox(-25F, -27F, -1F, 4, 3, 6, 0F, 0.05F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.05F, 0.0F, 0.25F, 0.05F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.05F, 0.25F, 0.25F); // Import
        gunModel[40].setRotationPoint(1F, -7F, -2F);

        gunModel[41].addShapeBox(-25F, -31F, 0F, 1, 5, 4, 0F, 0.0F, -0.75F, -0.75F, 0.0F, -0.75F, -0.75F, 0.0F, -0.75F, -0.75F, 0.0F, -0.75F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[41].setRotationPoint(1F, -7F, -2F);

        gunModel[42].addShapeBox(1.5F, -31F, -1F, 9, 2, 1, 0F, 0.0F, 0.0F, -1.25F, -0.5F, 0.0F, -1.25F, -0.5F, -0.75F, 0.75F, 0.0F, -0.75F, 0.75F, 0.0F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F, -0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[42].setRotationPoint(1F, -7F, -2F);

        gunModel[43].addShapeBox(1F, -31F, -1F, 1, 2, 1, 0F, 0.0F, 0.0F, -1.25F, -0.5F, 0.0F, -1.25F, -0.5F, -0.75F, 0.75F, 0.0F, -0.75F, 0.75F, 0.0F, 0.5F, -0.625F, -0.5F, 0.0F, -0.75F, -0.5F, 0.0F, 0.5F, 0.0F, 0.5F, 0.375F); // Import
        gunModel[43].setRotationPoint(1F, -7F, -2F);

        gunModel[44].addShapeBox(-14F, -31F, 4F, 1, 5, 1, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -0.25F, -0.75F, -0.875F, -0.25F, -0.75F, -0.875F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F); // Import
        gunModel[44].setRotationPoint(1F, -7F, -2F);

        gunModel[45].addShapeBox(-4.75F, -31F, 4F, 1, 5, 1, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -0.25F, -0.75F, -0.875F, -0.25F, -0.75F, -0.875F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F); // Import
        gunModel[45].setRotationPoint(1F, -7F, -2F);

        gunModel[46].addShapeBox(4.5F, -31F, 4F, 1, 5, 1, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -0.25F, -0.75F, -0.875F, -0.25F, -0.75F, -0.875F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F); // Import
        gunModel[46].setRotationPoint(1F, -7F, -2F);

        gunModel[47].addShapeBox(-4.75F, -31F, -1F, 1, 5, 1, 0F, -0.25F, -0.75F, -0.875F, -0.25F, -0.75F, -0.875F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[47].setRotationPoint(1F, -7F, -2F);

        gunModel[48].addShapeBox(-14F, -31F, -1F, 1, 5, 1, 0F, -0.25F, -0.75F, -0.875F, -0.25F, -0.75F, -0.875F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[48].setRotationPoint(1F, -7F, -2F);

        gunModel[49].addShapeBox(10F, -26F, -1F, 2, 2, 6, 0F, 0.0F, 0.0F, -0.125F, 0.0F, 0.0F, -0.125F, 0.0F, 0.0F, -0.125F, 0.0F, 0.0F, -0.125F, 0.0F, 0.0F, -0.125F, 0.0F, 0.0F, -0.125F, 0.0F, 0.0F, -0.125F, 0.0F, 0.0F, -0.125F); // Import
        gunModel[49].setRotationPoint(1F, -7F, -2F);

        gunModel[50].addShapeBox(10F, -31F, 0F, 2, 5, 4, 0F, 0.0F, -0.5F, -0.375F, 0.0F, -0.5F, -0.375F, 0.0F, -0.5F, -0.375F, 0.0F, -0.5F, -0.375F, 0.0F, 0.0F, 0.875F, 0.0F, 0.0F, 0.875F, 0.0F, 0.0F, 0.875F, 0.0F, 0.0F, 0.875F); // Import
        gunModel[50].setRotationPoint(1F, -7F, -2F);

        gunModel[51].addShapeBox(12F, -30F, -0.5F, 17, 5, 2, 0F, 1.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 1.5F, 0.0F, 0.5F, 0.25F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F); // Import
        gunModel[51].setRotationPoint(1F, -7F, -2F);

        gunModel[52].addShapeBox(12F, -31F, 0.5F, 17, 1, 1, 0F, 2.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.5F, 0.5F, 2.0F, 0.5F, 0.5F, 1.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 1.5F, 0.0F, 0.5F); // Import
        gunModel[52].setRotationPoint(1F, -7F, -2F);

        gunModel[53].addShapeBox(12F, -31F, 2.5F, 17, 1, 1, 0F, 2.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.25F, -0.25F, 2.0F, 0.25F, -0.25F, 1.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 1.5F, 0.0F, 0.5F); // Import
        gunModel[53].setRotationPoint(1F, -7F, -2F);

        gunModel[54].addShapeBox(12F, -30F, 2.5F, 17, 5, 2, 0F, 1.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, 1.5F, 0.0F, -0.5F, 0.25F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 1.0F, 0.25F, 0.0F, 1.0F); // Import
        gunModel[54].setRotationPoint(1F, -7F, -2F);

        gunModel[55].addShapeBox(12F, -25F, -1.5F, 17, 3, 7, 0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[55].setRotationPoint(1F, -7F, -2F);

        gunModel[56].addShapeBox(25F, -22F, 4.5F, 4, 5, 1, 0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.75F, 0.0F, 0.75F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.75F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[56].setRotationPoint(1F, -7F, -2F);

        gunModel[57].addShapeBox(29F, -22F, 4.5F, 12, 5, 1, 0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.75F, 0.0F, 0.25F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, -3.25F, 0.0F, 0.0F, -4.0F, 0.75F, 0.0F, -0.75F, 0.75F); // Import
        gunModel[57].setRotationPoint(1F, -7F, -2F);

        gunModel[58].addShapeBox(41F, -22F, 4.5F, 2, 1, 1, 0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.75F, 0.0F, 0.25F, 0.75F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F); // Import
        gunModel[58].setRotationPoint(1F, -7F, -2F);

        gunModel[59].addShapeBox(43F, -22F, 4.5F, 1, 1, 1, 0F, 0.0F, 0.25F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.75F, 0.0F, 0.25F, 0.75F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F); // Import
        gunModel[59].setRotationPoint(1F, -7F, -2F);

        gunModel[60].addShapeBox(44F, -24F, 4.5F, 2, 3, 1, 0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.75F, 0.0F, 0.25F, 0.75F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F); // Import
        gunModel[60].setRotationPoint(1F, -7F, -2F);

        gunModel[61].addShapeBox(46F, -25F, 4.5F, 1, 4, 1, 0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.75F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.75F); // Import
        gunModel[61].setRotationPoint(1F, -7F, -2F);

        gunModel[62].addShapeBox(44F, -25F, 4.5F, 2, 1, 1, 0F, 0.75F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.75F, 0.75F, 0.25F, 0.75F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.75F, 0.0F, -0.25F, 0.75F); // Import
        gunModel[62].setRotationPoint(1F, -7F, -2F);

        gunModel[63].addShapeBox(25F, -22F, -1.5F, 4, 5, 1, 0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.25F, 0.75F, 0.0F, 0.25F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F); // Import
        gunModel[63].setRotationPoint(1F, -7F, -2F);

        gunModel[64].addShapeBox(41F, -22F, -1.5F, 2, 1, 1, 0F, 0.0F, 0.25F, 0.75F, 0.0F, 0.25F, 0.75F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F); // Import
        gunModel[64].setRotationPoint(1F, -7F, -2F);

        gunModel[65].addShapeBox(29F, -22F, -1.5F, 12, 5, 1, 0F, 0.0F, 0.25F, 0.75F, 0.0F, 0.25F, 0.75F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.75F, 0.75F, 0.0F, -4.0F, 0.75F, 0.0F, -3.25F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[65].setRotationPoint(1F, -7F, -2F);

        gunModel[66].addShapeBox(43F, -22F, -1.5F, 1, 1, 1, 0F, 0.0F, 0.25F, 0.75F, 0.0F, 1.0F, 0.75F, 0.0F, 1.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F); // Import
        gunModel[66].setRotationPoint(1F, -7F, -2F);

        gunModel[67].addShapeBox(44F, -24F, -1.5F, 2, 3, 1, 0F, 0.0F, 0.25F, 0.75F, 0.0F, 0.25F, 0.75F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F); // Import
        gunModel[67].setRotationPoint(1F, -7F, -2F);

        gunModel[68].addShapeBox(44F, -25F, -1.5F, 2, 1, 1, 0F, 0.75F, 0.25F, 0.75F, 0.0F, 0.25F, 0.75F, 0.0F, 0.25F, 0.0F, 0.75F, 0.25F, 0.0F, 0.0F, -0.25F, 0.75F, 0.0F, -0.25F, 0.75F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        gunModel[68].setRotationPoint(1F, -7F, -2F);

        gunModel[69].addShapeBox(46F, -25F, -1.5F, 1, 4, 1, 0F, 0.0F, 0.25F, 0.75F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F); // Import
        gunModel[69].setRotationPoint(1F, -7F, -2F);

        gunModel[70].addShapeBox(29F, -28F, 2.5F, 17, 3, 3, 0F, 0.0F, 1.0F, 0.5F, 0.0F, 1.0F, 0.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.75F, 0.0F, -0.25F, 0.75F); // Import
        gunModel[70].setRotationPoint(1F, -7F, -2F);

        gunModel[71].addShapeBox(29F, -28F, -1.5F, 17, 3, 3, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 1.0F, 0.5F, 0.0F, 1.0F, 0.5F, 0.0F, -0.25F, 0.75F, 0.0F, -0.25F, 0.75F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F); // Import
        gunModel[71].setRotationPoint(1F, -7F, -2F);

        gunModel[72].addShapeBox(25F, -28F, 2.5F, 4, 3, 3, 0F, 0.0F, 1.0F, 0.5F, 0.0F, 1.0F, 0.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.5F, -1.25F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.75F, 0.0F, -0.25F, -0.25F); // Import
        gunModel[72].setRotationPoint(1F, -7F, -2F);

        gunModel[73].addShapeBox(25F, -28F, -1.5F, 4, 3, 3, 0F, 0.0F, 0.5F, -1.25F, 0.0F, 0.0F, -0.25F, 0.0F, 1.0F, 0.5F, 0.0F, 1.0F, 0.5F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, 0.75F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F); // Import
        gunModel[73].setRotationPoint(1F, -7F, -2F);

        gunModel[74].addShapeBox(29F, -25F, -1.5F, 17, 3, 7, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[74].setRotationPoint(1F, -7F, -2F);

        gunModel[75].addShapeBox(46F, -26.5F, 0F, 9, 2, 2, 0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[75].setRotationPoint(1F, -7F, -2F);

        gunModel[76].addShapeBox(46F, -24.5F, 0F, 9, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[76].setRotationPoint(1F, -7F, -2F);

        gunModel[77].addShapeBox(46F, -24.5F, 2F, 9, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F); // Import
        gunModel[77].setRotationPoint(1F, -7F, -2F);

        gunModel[78].addShapeBox(46F, -26.5F, 2F, 9, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[78].setRotationPoint(1F, -7F, -2F);

        gunModel[79].addShapeBox(46F, -23.5F, 0.5F, 2, 3, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 2.0F, 0.0F); // Import
        gunModel[79].setRotationPoint(1F, -7F, -2F);

        gunModel[80].addShapeBox(48F, -23.5F, 0.5F, 1, 3, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        gunModel[80].setRotationPoint(1F, -7F, -2F);

        gunModel[81].addShapeBox(42F, -23.5F, 0.5F, 4, 5, 3, 0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[81].setRotationPoint(1F, -7F, -2F);

        gunModel[82].addShapeBox(42F, -18.5F, -0.5F, 2, 2, 5, 0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, -0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -0.25F, -0.25F, 0.0F); // Import
        gunModel[82].setRotationPoint(1F, -7F, -2F);

        gunModel[83].addShapeBox(44F, -18.5F, -0.5F, 2, 2, 5, 0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, 0.0F, 0.5F, 0.0F); // Import
        gunModel[83].setRotationPoint(1F, -7F, -2F);

        gunModel[84].addShapeBox(42F, -17.5F, 0F, 2, 3, 2, 0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[84].setRotationPoint(1F, -7F, -2F);

        gunModel[85].addShapeBox(42F, -17.5F, 2F, 2, 3, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F); // Import
        gunModel[85].setRotationPoint(1F, -7F, -2F);

        gunModel[86].addShapeBox(44F, -17.5F, 2F, 2, 3, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[86].setRotationPoint(1F, -7F, -2F);

        gunModel[87].addShapeBox(44F, -17.5F, 0F, 2, 3, 2, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[87].setRotationPoint(1F, -7F, -2F);

        gunModel[88].addShapeBox(44F, -14.5F, 2F, 2, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.75F, 0.5F, 0.0F, -0.25F, 0.5F, -0.25F, 0.0F, 0.5F, 0.5F); // Import
        gunModel[88].setRotationPoint(1F, -7F, -2F);

        gunModel[89].addShapeBox(44F, -13F, 2F, 2, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[89].setRotationPoint(1F, -7F, -2F);

        gunModel[90].addShapeBox(44F, -14.5F, 0F, 2, 1, 2, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.5F, -0.25F, 0.5F, -0.25F, 0.75F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // Import
        gunModel[90].setRotationPoint(1F, -7F, -2F);

        gunModel[91].addShapeBox(42F, -14.5F, 0F, 2, 1, 2, 0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.5F, -0.25F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.0F, 0.75F, 0.5F, 0.0F); // Import
        gunModel[91].setRotationPoint(1F, -7F, -2F);

        gunModel[92].addShapeBox(42F, -14.5F, 2F, 2, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, 0.75F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.5F, -0.25F, 0.5F, -0.25F); // Import
        gunModel[92].setRotationPoint(1F, -7F, -2F);

        gunModel[93].addShapeBox(42F, -13F, 2F, 2, 1, 2, 0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -0.25F, 0.0F, -0.25F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -0.25F, 0.0F, -0.25F); // Import
        gunModel[93].setRotationPoint(1F, -7F, -2F);

        gunModel[94].addShapeBox(42F, -13F, 0F, 2, 1, 2, 0F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F); // Import
        gunModel[94].setRotationPoint(1F, -7F, -2F);

        gunModel[95].addShapeBox(44F, -13F, 0F, 2, 1, 2, 0F, 0.0F, 0.0F, 0.5F, -0.25F, 0.0F, -0.25F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -0.25F, 0.0F, -0.25F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[95].setRotationPoint(1F, -7F, -2F);

        gunModel[96].addShapeBox(44F, -11.5F, 2F, 2, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, 0.5F, 0.0F, -0.5F, 0.0F, 0.75F, -0.5F, 0.0F, -0.25F, -0.5F, -0.25F, 0.0F, -0.5F, 0.5F); // Import
        gunModel[96].setRotationPoint(1F, -7F, -2F);

        gunModel[97].addShapeBox(42F, -11.5F, 2F, 2, 1, 2, 0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -0.25F, 0.0F, -0.25F, 0.75F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.5F, -0.25F, -0.5F, -0.25F); // Import
        gunModel[97].setRotationPoint(1F, -7F, -2F);

        gunModel[98].addShapeBox(44F, -11.5F, 0F, 2, 1, 2, 0F, 0.0F, 0.0F, 0.5F, -0.25F, 0.0F, -0.25F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.5F, -0.25F, -0.5F, -0.25F, 0.75F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[98].setRotationPoint(1F, -7F, -2F);

        gunModel[99].addShapeBox(42F, -11.5F, 0F, 2, 1, 2, 0F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -0.25F, -0.5F, -0.25F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.0F, 0.75F, -0.5F, 0.0F); // Import
        gunModel[99].setRotationPoint(1F, -7F, -2F);

        gunModel[100].addShapeBox(44F, -10.5F, 2F, 2, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, 0.5F, 0.0F, -0.5F, 0.0F, 0.75F, -0.5F, 0.0F, -0.25F, -0.5F, -0.25F, 0.0F, -0.5F, 0.5F); // Import
        gunModel[100].setRotationPoint(1F, -7F, -2F);

        gunModel[101].addShapeBox(42F, -10.5F, 2F, 2, 1, 2, 0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -0.25F, 0.0F, -0.25F, 0.75F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.5F, -0.25F, -0.5F, -0.25F); // Import
        gunModel[101].setRotationPoint(1F, -7F, -2F);

        gunModel[102].addShapeBox(44F, -10.5F, 0F, 2, 1, 2, 0F, 0.0F, 0.0F, 0.5F, -0.25F, 0.0F, -0.25F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.5F, -0.25F, -0.5F, -0.25F, 0.75F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[102].setRotationPoint(1F, -7F, -2F);

        gunModel[103].addShapeBox(42F, -10.5F, 0F, 2, 1, 2, 0F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -0.25F, -0.5F, -0.25F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.0F, 0.75F, -0.5F, 0.0F); // Import
        gunModel[103].setRotationPoint(1F, -7F, -2F);

        gunModel[104].addShapeBox(44F, -9.5F, 2F, 2, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, 0.5F, 0.0F, -0.5F, 0.0F, 0.75F, -0.5F, 0.0F, -0.25F, -0.5F, -0.25F, 0.0F, -0.5F, 0.5F); // Import
        gunModel[104].setRotationPoint(1F, -7F, -2F);

        gunModel[105].addShapeBox(42F, -9.5F, 2F, 2, 1, 2, 0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -0.25F, 0.0F, -0.25F, 0.75F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.5F, -0.25F, -0.5F, -0.25F); // Import
        gunModel[105].setRotationPoint(1F, -7F, -2F);

        gunModel[106].addShapeBox(42F, -8.5F, 2F, 2, 1, 2, 0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -0.25F, 0.0F, -0.25F, 0.75F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.5F, -0.25F, -0.5F, -0.25F); // Import
        gunModel[106].setRotationPoint(1F, -7F, -2F);

        gunModel[107].addShapeBox(44F, -8.5F, 2F, 2, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, 0.5F, 0.0F, -0.5F, 0.0F, 0.75F, -0.5F, 0.0F, -0.25F, -0.5F, -0.25F, 0.0F, -0.5F, 0.5F); // Import
        gunModel[107].setRotationPoint(1F, -7F, -2F);

        gunModel[108].addShapeBox(44F, -8.5F, 0F, 2, 1, 2, 0F, 0.0F, 0.0F, 0.5F, -0.25F, 0.0F, -0.25F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.5F, -0.25F, -0.5F, -0.25F, 0.75F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[108].setRotationPoint(1F, -7F, -2F);

        gunModel[109].addShapeBox(44F, -9.5F, 0F, 2, 1, 2, 0F, 0.0F, 0.0F, 0.5F, -0.25F, 0.0F, -0.25F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.5F, -0.25F, -0.5F, -0.25F, 0.75F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[109].setRotationPoint(1F, -7F, -2F);

        gunModel[110].addShapeBox(42F, -9.5F, 0F, 2, 1, 2, 0F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -0.25F, -0.5F, -0.25F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.0F, 0.75F, -0.5F, 0.0F); // Import
        gunModel[110].setRotationPoint(1F, -7F, -2F);

        gunModel[111].addShapeBox(42F, -8.5F, 0F, 2, 1, 2, 0F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -0.25F, -0.5F, -0.25F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.0F, 0.75F, -0.5F, 0.0F); // Import
        gunModel[111].setRotationPoint(1F, -7F, -2F);

        gunModel[112].addShapeBox(44F, -7.5F, 2F, 2, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, 0.5F, 0.0F, -0.5F, 0.0F, 0.75F, -0.5F, 0.0F, -0.25F, -0.5F, -0.25F, 0.0F, -0.5F, 0.5F); // Import
        gunModel[112].setRotationPoint(1F, -7F, -2F);

        gunModel[113].addShapeBox(42F, -7.5F, 2F, 2, 1, 2, 0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -0.25F, 0.0F, -0.25F, 0.75F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.5F, -0.25F, -0.5F, -0.25F); // Import
        gunModel[113].setRotationPoint(1F, -7F, -2F);

        gunModel[114].addShapeBox(42F, -6.5F, 2F, 2, 1, 2, 0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -0.25F, 0.0F, -0.25F, 0.75F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.5F, -0.25F, -0.5F, -0.25F); // Import
        gunModel[114].setRotationPoint(1F, -7F, -2F);

        gunModel[115].addShapeBox(44F, -6.5F, 2F, 2, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, 0.5F, 0.0F, -0.5F, 0.0F, 0.75F, -0.5F, 0.0F, -0.25F, -0.5F, -0.25F, 0.0F, -0.5F, 0.5F); // Import
        gunModel[115].setRotationPoint(1F, -7F, -2F);

        gunModel[116].addShapeBox(44F, -6.5F, 0F, 2, 1, 2, 0F, 0.0F, 0.0F, 0.5F, -0.25F, 0.0F, -0.25F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.5F, -0.25F, -0.5F, -0.25F, 0.75F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[116].setRotationPoint(1F, -7F, -2F);

        gunModel[117].addShapeBox(44F, -7.5F, 0F, 2, 1, 2, 0F, 0.0F, 0.0F, 0.5F, -0.25F, 0.0F, -0.25F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.5F, -0.25F, -0.5F, -0.25F, 0.75F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[117].setRotationPoint(1F, -7F, -2F);

        gunModel[118].addShapeBox(42F, -7.5F, 0F, 2, 1, 2, 0F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -0.25F, -0.5F, -0.25F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.0F, 0.75F, -0.5F, 0.0F); // Import
        gunModel[118].setRotationPoint(1F, -7F, -2F);

        gunModel[119].addShapeBox(42F, -6.5F, 0F, 2, 1, 2, 0F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -0.25F, -0.5F, -0.25F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.0F, 0.75F, -0.5F, 0.0F); // Import
        gunModel[119].setRotationPoint(1F, -7F, -2F);

        gunModel[120].addShapeBox(42F, -5.5F, 2F, 2, 3, 2, 0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -0.25F, 0.0F, -0.25F, 0.75F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.5F, -0.25F, -0.5F, -0.25F); // Import
        gunModel[120].setRotationPoint(1F, -7F, -2F);

        gunModel[121].addShapeBox(42F, -5.5F, 0F, 2, 3, 2, 0F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -0.25F, -0.5F, -0.25F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.0F, 0.75F, -0.5F, 0.0F); // Import
        gunModel[121].setRotationPoint(1F, -7F, -2F);

        gunModel[122].addShapeBox(44F, -5.5F, 2F, 2, 6, 2, 0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, 0.5F, 0.0F, -0.5F, 0.0F, 0.75F, -1.0F, 0.0F, -0.25F, -0.75F, -0.25F, 0.0F, -0.5F, 0.5F); // Import
        gunModel[122].setRotationPoint(1F, -7F, -2F);

        gunModel[123].addShapeBox(44F, -5.5F, 0F, 2, 6, 2, 0F, 0.0F, 0.0F, 0.5F, -0.25F, 0.0F, -0.25F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.5F, -0.25F, -0.75F, -0.25F, 0.75F, -1.0F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[123].setRotationPoint(1F, -7F, -2F);

        gunModel[124].addShapeBox(42F, -3F, 2F, 2, 3, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -0.25F, 0.0F, -0.25F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -0.25F, -0.5F, -0.25F); // Import
        gunModel[124].setRotationPoint(1F, -7F, -2F);

        gunModel[125].addShapeBox(42F, -3F, 0F, 2, 3, 2, 0F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, -0.5F, -0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[125].setRotationPoint(1F, -7F, -2F);

        gunModel[126].addShapeBox(44F, -12F, 2F, 2, 7, 2, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.375F, 0.0F, -0.375F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.375F, 0.0F, -0.375F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[126].setRotationPoint(1F, -7F, -2F);

        gunModel[127].addShapeBox(44F, -12F, 0F, 2, 7, 2, 0F, 0.0F, 0.0F, 0.5F, -0.375F, 0.0F, -0.375F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -0.375F, 0.0F, -0.375F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[127].setRotationPoint(1F, -7F, -2F);

        gunModel[128].addShapeBox(42F, -12F, 0F, 2, 7, 2, 0F, -0.375F, 0.0F, -0.375F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.375F, 0.0F, -0.375F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[128].setRotationPoint(1F, -7F, -2F);

        gunModel[129].addShapeBox(42F, -12F, 2F, 2, 7, 2, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -0.375F, 0.0F, -0.375F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -0.375F, 0.0F, -0.375F); // Import
        gunModel[129].setRotationPoint(1F, -7F, -2F);

        gunModel[130].addShapeBox(42F, -20.5F, -0.5F, 2, 2, 5, 0F, 0.25F, -0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F); // Import
        gunModel[130].setRotationPoint(1F, -7F, -2F);

        gunModel[131].addShapeBox(44F, -20.5F, -0.5F, 2, 2, 5, 0F, 0.0F, 0.5F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[131].setRotationPoint(1F, -7F, -2F);

        gunModel[132].addShapeBox(46F, -28F, -1.5F, 1, 3, 3, 0F, 0.0F, 0.0F, -0.25F, 0.0F, -0.25F, -0.5F, 0.0F, 0.75F, 0.5F, 0.0F, 1.0F, 0.5F, 0.0F, -0.25F, 0.75F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F); // Import
        gunModel[132].setRotationPoint(1F, -7F, -2F);

        gunModel[133].addShapeBox(46F, -28F, 2.5F, 1, 3, 3, 0F, 0.0F, 1.0F, 0.5F, 0.0F, 0.75F, 0.5F, 0.0F, -0.25F, -0.5F, 0.0F, 0.0F, -0.25F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.75F); // Import
        gunModel[133].setRotationPoint(1F, -7F, -2F);

        gunModel[134].addShapeBox(46F, -25F, -0.5F, 1, 5, 5, 0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        gunModel[134].setRotationPoint(1F, -7F, -2F);

        gunModel[135].addShapeBox(45.75F, -31.5F, 0.5F, 3, 6, 3, 0F, 0.0F, 0.0F, 0.4F, 0.25F, 0.0F, 0.4F, 0.25F, 0.0F, 0.4F, 0.0F, 0.0F, 0.4F, 0.0F, 0.5F, 0.4F, 0.25F, 0.5F, 0.4F, 0.25F, 0.5F, 0.4F, 0.0F, 0.5F, 0.4F); // Import
        gunModel[135].setRotationPoint(1F, -7F, -2F);

        gunModel[136].addShapeBox(45.75F, -32.5F, 0.25F, 1, 1, 1, 0F, -0.25F, 0.0F, -0.25F, 0.5F, 1.25F, -0.25F, 0.5F, 1.25F, -0.25F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[136].setRotationPoint(1F, -7F, -2.4F);

        gunModel[137].addShapeBox(46.75F, -33.5F, 0.25F, 1, 2, 1, 0F, -0.5F, 0.25F, -0.25F, 0.25F, 0.25F, -0.25F, 0.25F, 0.25F, -0.25F, -0.5F, 0.25F, -0.25F, -0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F); // Import
        gunModel[137].setRotationPoint(1F, -7F, -2.4F);

        gunModel[138].addShapeBox(47.75F, -33.5F, 0.25F, 1, 2, 1, 0F, -0.25F, 0.25F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.25F, 0.25F, -0.25F, -0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F); // Import
        gunModel[138].setRotationPoint(1F, -7F, -2.4F);

        gunModel[139].addShapeBox(47.75F, -33.5F, 2.75F, 1, 2, 1, 0F, -0.25F, 0.25F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.25F, 0.25F, -0.25F, -0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F); // Import
        gunModel[139].setRotationPoint(1F, -7F, -1.6F);

        gunModel[140].addShapeBox(46.75F, -33.5F, 2.75F, 1, 2, 1, 0F, -0.5F, 0.25F, -0.25F, 0.25F, 0.25F, -0.25F, 0.25F, 0.25F, -0.25F, -0.5F, 0.25F, -0.25F, -0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F); // Import
        gunModel[140].setRotationPoint(1F, -7F, -1.6F);

        gunModel[141].addShapeBox(45.75F, -32.5F, 2.75F, 1, 1, 1, 0F, -0.25F, 0.0F, -0.25F, 0.5F, 1.25F, -0.25F, 0.5F, 1.25F, -0.25F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[141].setRotationPoint(1F, -7F, -1.6F);

        gunModel[142].addShapeBox(33.75F, -24.25F, 1.5F, 1, 1, 1, 0F, 0.0F, 0.0F, 3.125F, 0.0F, 0.0F, 3.125F, 0.0F, 0.0F, 3.125F, 0.0F, 0.0F, 3.125F, 0.0F, 0.0F, 3.125F, 0.0F, 0.0F, 3.125F, 0.0F, 0.0F, 3.125F, 0.0F, 0.0F, 3.125F); // Import
        gunModel[142].setRotationPoint(1F, -7F, -2F);

        gunModel[143].addShapeBox(41.25F, -24.25F, 1.5F, 1, 1, 1, 0F, 0.0F, 0.0F, 3.125F, 0.0F, 0.0F, 3.125F, 0.0F, 0.0F, 3.125F, 0.0F, 0.0F, 3.125F, 0.0F, 0.0F, 3.125F, 0.0F, 0.0F, 3.125F, 0.0F, 0.0F, 3.125F, 0.0F, 0.0F, 3.125F); // Import
        gunModel[143].setRotationPoint(1F, -7F, -2F);

        gunModel[144].addShapeBox(36.25F, -24.25F, 1.5F, 1, 1, 1, 0F, 0.0F, 0.0F, 3.125F, 0.0F, 0.0F, 3.125F, 0.0F, 0.0F, 3.125F, 0.0F, 0.0F, 3.125F, 0.0F, 0.0F, 3.125F, 0.0F, 0.0F, 3.125F, 0.0F, 0.0F, 3.125F, 0.0F, 0.0F, 3.125F); // Import
        gunModel[144].setRotationPoint(1F, -7F, -2F);

        gunModel[145].addShapeBox(38.75F, -24.25F, 1.5F, 1, 1, 1, 0F, 0.0F, 0.0F, 3.125F, 0.0F, 0.0F, 3.125F, 0.0F, 0.0F, 3.125F, 0.0F, 0.0F, 3.125F, 0.0F, 0.0F, 3.125F, 0.0F, 0.0F, 3.125F, 0.0F, 0.0F, 3.125F, 0.0F, 0.0F, 3.125F); // Import
        gunModel[145].setRotationPoint(1F, -7F, -2F);

        gunModel[146].addShapeBox(15F, -12F, 0.5F, 6, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[146].setRotationPoint(1F, -7F, -2F);

        gunModel[147].addShapeBox(13F, -12F, 0.5F, 2, 1, 3, 0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[147].setRotationPoint(1F, -7F, -2F);

        gunModel[148].addShapeBox(21F, -12F, 0.5F, 4, 1, 3, 0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[148].setRotationPoint(1F, -7F, -2F);

        gunModel[149].addShapeBox(24F, -15F, 0.5F, 1, 1, 3, 0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F); // Import
        gunModel[149].setRotationPoint(1F, -7F, -2F);

        gunModel[150].addShapeBox(24F, -14F, 0.5F, 1, 1, 3, 0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F); // Import
        gunModel[150].setRotationPoint(1F, -7F, -2F);

        gunModel[151].addShapeBox(24F, -13F, 0.5F, 1, 1, 3, 0F, 1.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 3.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 3.25F, 0.0F, 0.0F); // Import
        gunModel[151].setRotationPoint(1F, -7F, -2F);

        gunModel[152].addShapeBox(24F, -17F, 0.5F, 2, 1, 3, 0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[152].setRotationPoint(1F, -7F, -2F);

        gunModel[153].addShapeBox(24F, -16F, 0.5F, 2, 1, 3, 0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[153].setRotationPoint(1F, -7F, -2F);

        gunModel[154].addShapeBox(24F, -18F, 0.5F, 2, 1, 3, 0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[154].setRotationPoint(1F, -7F, -2F);

        gunModel[155].addShapeBox(24F, -19F, 0.5F, 2, 1, 3, 0F, 1.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F); // Import
        gunModel[155].setRotationPoint(1F, -7F, -2F);

        gunModel[156].addShapeBox(23.5F, -21F, 0.5F, 2, 2, 3, 0F, 1.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[156].setRotationPoint(1F, -7F, -2F);

        gunModel[157].addShapeBox(10F, -32F, 0.5F, 3, 2, 3, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[157].setRotationPoint(1F, -7F, -2F);

        gunModel[158].addShapeBox(10F, -33F, 0.5F, 3, 1, 1, 0F, -1.25F, 0.5F, 0.0F, -1.25F, 0.5F, 0.0F, -1.25F, 0.5F, -0.5F, -1.25F, 0.5F, -0.5F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[158].setRotationPoint(1F, -7F, -2F);

        gunModel[159].addShapeBox(46.75F, -32.5F, 1.5F, 1, 2, 1, 0F, -0.5F, 0.25F, -0.35F, 0.25F, 0.25F, -0.35F, 0.25F, 0.25F, -0.35F, -0.5F, 0.25F, -0.35F, -0.25F, 0.0F, -0.2F, 0.25F, 0.0F, -0.2F, 0.25F, 0.0F, -0.2F, -0.25F, 0.0F, -0.2F); // Import
        gunModel[159].setRotationPoint(1F, -7F, -2F);

        gunModel[160].addShapeBox(10.75F, -32.5F, 1.5F, 1, 1, 1, 0F, -0.4F, 0.25F, -0.2F, 0.1F, 0.25F, -0.2F, 0.1F, 0.25F, -0.2F, -0.4F, 0.25F, -0.2F, -0.25F, -0.5F, -0.2F, 0.25F, -0.5F, -0.2F, 0.25F, -0.5F, -0.2F, -0.25F, -0.5F, -0.2F); // Import
        gunModel[160].setRotationPoint(1F, -7F, -2F);

        gunModel[161].addShapeBox(10F, -33F, 3F, 3, 1, 1, 0F, -1.25F, 0.5F, 0.0F, -1.25F, 0.5F, 0.0F, -1.25F, 0.5F, -0.5F, -1.25F, 0.5F, -0.5F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[161].setRotationPoint(1F, -7F, -2F);

        gunModel[162].addShapeBox(10F, -33F, 1F, 3, 1, 1, 0F, -1.25F, 0.5F, 0.0F, -1.25F, 0.5F, 0.0F, -1.25F, 0.5F, -0.3F, -1.25F, 0.5F, -0.3F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, 0.0F, -0.3F, -1.0F, 0.0F, -0.3F); // Import
        gunModel[162].setRotationPoint(1F, -7F, -2F);

        gunModel[163].addShapeBox(10F, -33F, 2F, 3, 1, 1, 0F, -1.25F, 0.5F, -0.3F, -1.25F, 0.5F, -0.3F, -1.25F, 0.5F, 0.0F, -1.25F, 0.5F, 0.0F, -1.0F, 0.0F, -0.3F, -1.0F, 0.0F, -0.3F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[163].setRotationPoint(1F, -7F, -2F);

        gunModel[164].addShapeBox(16F, -21F, 1F, 1, 2, 2, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F); // Import
        gunModel[164].setRotationPoint(1F, -7F, -2F);

        gunModel[165].addShapeBox(16F, -19F, 1F, 1, 2, 2, 0F, -0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[165].setRotationPoint(1F, -7F, -2F);

        gunModel[166].addShapeBox(16F, -17F, 1F, 1, 2, 2, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F); // Import
        gunModel[166].setRotationPoint(1F, -7F, -2F);

        gunModel[167].addShapeBox(16F, -15F, 1F, 1, 2, 2, 0F, -0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -2.25F, -0.5F, -0.25F, 2.0F, -0.5F, -0.25F, 2.0F, -0.5F, -0.25F, -2.25F, -0.5F, -0.25F); // Import
        gunModel[167].setRotationPoint(1F, -7F, -2F);

        gunModel[168].addShapeBox(4.5F, 4.5F, -0.5F, 1, 1, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F); // Import
        gunModel[168].setRotationPoint(1F, -7F, -2F);

        gunModel[169].addShapeBox(6.5F, 4.5F, -0.5F, 1, 1, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F); // Import
        gunModel[169].setRotationPoint(1F, -7F, -2F);

        gunModel[170].addShapeBox(10.25F, -17.5F, 0.5F, 2, 1, 3, 0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F); // Import
        gunModel[170].setRotationPoint(1F, -7F, -2F);

        gunModel[171].addShapeBox(10.25F, -16.5F, 0.5F, 2, 1, 3, 0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, -1.0F, 0.25F, 1.25F, 0.0F, 0.25F, 1.0F, 0.0F, 0.25F, 1.0F, -1.0F, 0.25F, 1.25F); // Import
        gunModel[171].setRotationPoint(1F, -7F, -2F);

        gunModel[172].addShapeBox(10.25F, -18.5F, 0.5F, 2, 1, 3, 0F, -1.0F, 0.0F, 1.25F, 0.75F, 0.0F, 1.0F, 0.75F, 0.0F, 1.0F, -1.0F, 0.0F, 1.25F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F); // Import
        gunModel[172].setRotationPoint(1F, -7F, -2F);

        gunModel[173].addShapeBox(-1F, -1.5F, 2.5F, 10, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        gunModel[173].setRotationPoint(-6F, -28F, 0F);
        gunModel[173].rotateAngleZ = 0.08726646F;

        gunModel[174].addShapeBox(-2F, -1.5F, 2.5F, 1, 1, 1, 0F, -0.25F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, -0.25F, 0.0F, 0.0F, 0.125F, 0.0F, 0.0F, 0.125F, 0.0F, 0.0F, 0.125F, 0.0F, 0.0F, 0.125F, 0.0F); // Import
        gunModel[174].setRotationPoint(-6F, -28F, 0F);
        gunModel[174].rotateAngleZ = 0.08726646F;

        gunModel[175].addShapeBox(-2F, -0.5F, 2.5F, 1, 1, 1, 0F, 0.0F, -0.125F, 0.0F, 0.0F, -0.125F, 0.0F, 0.0F, -0.125F, 0.0F, 0.0F, -0.125F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -0.25F, 0.0F, 0.0F); // Import
        gunModel[175].setRotationPoint(-6F, -28F, 0F);
        gunModel[175].rotateAngleZ = 0.08726646F;

        gunModel[176].addShapeBox(9F, -1.5F, 2.5F, 1, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -0.75F, 0.0F); // Import
        gunModel[176].setRotationPoint(-6F, -28F, 0F);
        gunModel[176].rotateAngleZ = 0.08726646F;

        gunModel[177].addShapeBox(9F, -1.5F, 2.25F, 5, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[177].setRotationPoint(-6F, -28F, 0F);
        gunModel[177].rotateAngleZ = 0.08726646F;

        gunModel[178].addShapeBox(0F, 0F, 4F, 1, 1, 1, 0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[178].setRotationPoint(9F, -30.5F, -1.95F);

        gunModel[179].addShapeBox(0F, 0F, 4F, 1, 1, 1, 0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[179].setRotationPoint(8F, -30.5F, -1.95F);

        gunModel[180].addShapeBox(0F, 0.25F, 4F, 1, 1, 1, 0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[180].setRotationPoint(8.5F, -31.5F, -1.95F);

        gunModel[181].addShapeBox(0F, 0F, 4F, 1, 1, 1, 0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[181].setRotationPoint(8.5F, -28F, -1.95F);

        gunModel[182].addShapeBox(11.25F, -21.75F, 1.5F, 1, 1, 1, 0F, 0.0F, 0.0F, 2.625F, 0.0F, 0.0F, 2.625F, 0.0F, 0.0F, 2.625F, 0.0F, 0.0F, 2.625F, 0.0F, 0.0F, 2.625F, 0.0F, 0.0F, 2.625F, 0.0F, 0.0F, 2.625F, 0.0F, 0.0F, 2.625F); // Import
        gunModel[182].setRotationPoint(1F, -7F, -2F);

        gunModel[183].addShapeBox(15.5F, -22F, 1.5F, 1, 1, 1, 0F, -0.25F, -0.25F, 2.625F, -0.25F, -0.25F, 2.625F, -0.25F, -0.25F, 2.625F, -0.25F, -0.25F, 2.625F, -0.25F, -0.25F, 2.625F, -0.25F, -0.25F, 2.625F, -0.25F, -0.25F, 2.625F, -0.25F, -0.25F, 2.625F); // Import
        gunModel[183].setRotationPoint(1F, -7F, -2F);

        gunModel[184].addShapeBox(9F, -0.5F, 3F, 5, 1, 1, 0F, 0.0F, -0.75F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, 0.0F, -3.0F, -0.5F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, 0.0F, -3.0F, -0.25F, 0.0F); // Import
        gunModel[184].setRotationPoint(-6F, -28F, 0F);
        gunModel[184].rotateAngleZ = 0.08726646F;

        gunModel[185].addShapeBox(-2F, -1.5F, -6.25F, 1, 2, 1, 0F, -0.25F, -1.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.25F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[185].setRotationPoint(-9F, -29F, 3F);

        gunModel[186].addShapeBox(-3F, -1F, -6.25F, 6, 4, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import
        gunModel[186].setRotationPoint(-7F, -29F, 3F);

        gunModel[187].addShapeBox(-2F, 0.5F, -6.25F, 1, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, -1.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.25F, -1.0F, 0.0F); // Import
        gunModel[187].setRotationPoint(-9F, -29F, 3F);

        gunModel[188].addShapeBox(3F, -1F, -6.25F, 5, 4, 1, 0F, 0.0F, 0.75F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import
        gunModel[188].setRotationPoint(-7F, -29F, 3F);

        gunModel[189].addShapeBox(8F, 0F, -6.25F, 4, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import
        gunModel[189].setRotationPoint(-7F, -29F, 3F);

        gunModel[190].addShapeBox(-2F, -1.5F, -6.5F, 1, 2, 1, 0F, -0.5F, -1.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -0.5F, -1.25F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Import
        gunModel[190].setRotationPoint(-9F, -29F, 3F);

        gunModel[191].addShapeBox(-2F, 0.5F, -6.5F, 1, 2, 1, 0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F, -1.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -0.5F, -1.25F, 0.0F); // Import
        gunModel[191].setRotationPoint(-9F, -29F, 3F);

        gunModel[192].addShapeBox(-3F, -1F, -6.5F, 6, 4, 1, 0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F); // Import
        gunModel[192].setRotationPoint(-7F, -29F, 3F);

        gunModel[193].addShapeBox(3F, -1F, -6.5F, 5, 4, 1, 0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F); // Import
        gunModel[193].setRotationPoint(-7F, -29F, 3F);

        gunModel[194].addShapeBox(7F, 1F, -7.25F, 5, 1, 1, 0F, -2.25F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -2.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[194].setRotationPoint(-7F, -29F, 3F);

        gunModel[195].addShapeBox(-21.5F, -27F, 5F, 1, 3, 1, 0F, 0.0F, 0.25F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[195].setRotationPoint(1F, -7F, -2F);

        gunModel[196].addShapeBox(-24F, -24F, 5F, 3, 4, 1, 0F, 0.0F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.5F, -0.25F, -1.5F, 0.5F, -0.25F, -1.5F, 0.5F, -0.25F, 0.0F, 0.5F, -0.25F); // Import
        gunModel[196].setRotationPoint(1F, -7F, -2F);

        gunModel[197].addShapeBox(-22.5F, -27F, 5F, 1, 3, 1, 0F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[197].setRotationPoint(1F, -7F, -2F);

        gunModel[198].addShapeBox(-27.5F, -27F, 5F, 5, 3, 1, 0F, 0.0F, -1.5F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, -1.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[198].setRotationPoint(1F, -7F, -2F);

        gunModel[199].addShapeBox(-26.5F, -24F, 5F, 2, 2, 1, 0F, 0.0F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[199].setRotationPoint(1F, -7F, -2F);

        gunModel[200].addShapeBox(-27.5F, -24F, 5F, 1, 6, 1, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, 0.5F, -0.25F); // Import
        gunModel[200].setRotationPoint(1F, -7F, -2F);

        gunModel[201].addShapeBox(-28.5F, -25.5F, 5F, 1, 6, 1, 0F, 0.0F, -0.25F, -1.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -0.25F, 0.75F, 0.0F, 0.0F, -1.25F, 0.0F, 1.0F, -0.25F, 0.0F, 1.0F, -0.25F, 0.0F, 0.0F, 0.75F); // Import
        gunModel[201].setRotationPoint(1F, -7F, -2F);

        gunModel[202].addShapeBox(-58.5F, -19.5F, 5F, 30, 1, 1, 0F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -0.25F, 1.0F, 0.0F, -0.25F, 1.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[202].setRotationPoint(1F, -7F, -2F);

        gunModel[203].addShapeBox(-26.5F, -19F, 5F, 4, 1, 1, 0F, 0.0F, 0.5F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, -0.5F, -0.25F, -1.0F, -0.5F, -0.25F, -1.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F); // Import
        gunModel[203].setRotationPoint(1F, -7F, -2F);

        gunModel[204].addShapeBox(-26.5F, -19F, -2F, 4, 1, 1, 0F, 0.0F, 0.5F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, -0.5F, -0.25F, -1.0F, -0.5F, -0.25F, -1.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F); // Import
        gunModel[204].setRotationPoint(1F, -7F, -2F);

        gunModel[205].addShapeBox(-27.5F, -22F, -2F, 1, 4, 1, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, 0.5F, -0.25F); // Import
        gunModel[205].setRotationPoint(1F, -7F, -2F);

        gunModel[206].addShapeBox(-27.5F, -25F, -2F, 5, 3, 1, 0F, 0.0F, -1.5F, -0.25F, 0.0F, 2.25F, -0.25F, 0.0F, 2.25F, -0.25F, 0.0F, -1.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[206].setRotationPoint(1F, -7F, -2F);

        gunModel[207].addShapeBox(-22F, -24F, -2F, 1, 2, 1, 0F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F); // Import
        gunModel[207].setRotationPoint(1F, -7F, -2F);

        gunModel[208].addShapeBox(-22.5F, -27F, -2F, 1, 3, 1, 0F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[208].setRotationPoint(1F, -7F, -2F);

        gunModel[209].addShapeBox(-21.5F, -27F, -2F, 1, 3, 1, 0F, 0.0F, 0.25F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[209].setRotationPoint(1F, -7F, -2F);

        gunModel[210].addShapeBox(-28.5F, -23.5F, -2F, 1, 4, 1, 0F, 0.0F, -0.75F, 0.75F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -0.75F, -1.25F, 0.0F, 0.0F, 0.75F, 0.0F, 1.0F, -0.25F, 0.0F, 1.0F, -0.25F, 0.0F, 0.0F, -1.25F); // Import
        gunModel[210].setRotationPoint(1F, -7F, -2F);

        gunModel[211].addShapeBox(-58.5F, -19.5F, -2F, 30, 1, 1, 0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -0.25F, 1.0F, 0.0F, -0.25F, 1.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[211].setRotationPoint(1F, -7F, -2F);

        gunModel[212].addShapeBox(-58.5F, -18.5F, 5F, 30, 1, 1, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, 0.5F, -0.25F); // Import
        gunModel[212].setRotationPoint(1F, -7F, -2F);

        gunModel[213].addShapeBox(-26.5F, -19F, -1.5F, 4, 1, 7, 0F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -0.5F, -0.25F, -1.0F, -0.5F, -0.25F, -1.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F); // Import
        gunModel[213].setRotationPoint(1F, -7F, -2F);

        gunModel[214].addShapeBox(-28.5F, -18.5F, 5F, 1, 1, 1, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.5F, -0.25F); // Import
        gunModel[214].setRotationPoint(1F, -7F, -2F);

        gunModel[215].addShapeBox(-28.5F, -18.5F, -2F, 1, 1, 1, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.5F, -0.25F); // Import
        gunModel[215].setRotationPoint(1F, -7F, -2F);

        gunModel[216].addShapeBox(-58.5F, -18.5F, -2F, 30, 1, 1, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, 0.5F, -0.25F); // Import
        gunModel[216].setRotationPoint(1F, -7F, -2F);

        gunModel[217].addShapeBox(-74.5F, -21F, 5F, 10, 3, 1, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[217].setRotationPoint(1F, -7F, -2F);

        gunModel[218].addShapeBox(-34F, -21F, 6F, 6, 2, 1, 0F, 0.0F, 0.0F, -0.25F, -0.5F, 2.0F, -0.25F, -0.5F, 2.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -0.5F, -0.25F, -0.5F, -0.5F, -0.25F, -0.5F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F); // Import
        gunModel[218].setRotationPoint(1F, -7F, -2F);

        gunModel[219].addShapeBox(-29F, -25F, 6F, 1, 1, 1, 0F, 0.0F, 0.0F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.25F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.5F, 0.75F, -0.25F, -0.5F, 0.75F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[219].setRotationPoint(1F, -7F, -2F);

        gunModel[220].addShapeBox(-34F, -23F, 6F, 5, 1, 1, 0F, 0.5F, 0.0F, -0.25F, 0.0F, 2.0F, -0.25F, 0.0F, 2.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.0F, -2.0F, -0.25F, 0.0F, -2.0F, -0.25F, 0.5F, 0.0F, -0.25F); // Import
        gunModel[220].setRotationPoint(1F, -7F, -2F);

        gunModel[221].addShapeBox(-35F, -21F, 6F, 1, 2, 1, 0F, -0.5F, 1.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.5F, 1.0F, -0.25F, -0.5F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, -0.5F, -0.5F, -0.25F); // Import
        gunModel[221].setRotationPoint(1F, -7F, -2F);

        gunModel[222].addShapeBox(-39.5F, -23F, 6F, 5, 4, 1, 0F, 0.0F, -2.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -2.0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F); // Import
        gunModel[222].setRotationPoint(1F, -7F, -2F);

        gunModel[223].addShapeBox(-58.5F, -21F, 6F, 19, 2, 1, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F); // Import
        gunModel[223].setRotationPoint(1F, -7F, -2F);

        gunModel[224].addShapeBox(-64.5F, -19.5F, 5F, 6, 1, 1, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[224].setRotationPoint(1F, -7F, -2F);

        gunModel[225].addShapeBox(-64.5F, -21F, 6F, 6, 2, 1, 0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -1.25F, 0.0F, -0.5F, 0.75F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -1.25F); // Import
        gunModel[225].setRotationPoint(1F, -7F, -2F);

        gunModel[226].addShapeBox(-64.5F, -18.5F, 5F, 6, 1, 1, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, -0.5F, -0.25F); // Import
        gunModel[226].setRotationPoint(1F, -7F, -2F);

        gunModel[227].addShapeBox(-74.5F, -18.5F, -1.5F, 10, 1, 7, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F); // Import
        gunModel[227].setRotationPoint(1F, -7F, -2F);

        gunModel[228].addShapeBox(-74.5F, -21F, -2F, 10, 3, 1, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[228].setRotationPoint(1F, -7F, -2F);

        gunModel[229].addShapeBox(-64.5F, -19.5F, -2F, 6, 1, 1, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[229].setRotationPoint(1F, -7F, -2F);

        gunModel[230].addShapeBox(-64.5F, -18.5F, -2F, 6, 1, 1, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, -0.5F, -0.25F); // Import
        gunModel[230].setRotationPoint(1F, -7F, -2F);

        gunModel[231].addShapeBox(-64.5F, -21F, -3F, 6, 2, 1, 0F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.75F, 0.0F, -0.5F, -1.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, 0.75F); // Import
        gunModel[231].setRotationPoint(1F, -7F, -2F);

        gunModel[232].addShapeBox(-58.5F, -21F, -3F, 28, 2, 1, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F); // Import
        gunModel[232].setRotationPoint(1F, -7F, -2F);

        gunModel[233].addShapeBox(-64.5F, -18.5F, -1.5F, 6, 1, 2, 0F, 0.0F, 0.0F, -0.25F, 0.0F, -1.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -0.5F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F); // Import
        gunModel[233].setRotationPoint(1F, -7F, -2F);

        gunModel[234].addShapeBox(-64.5F, -18.5F, 0.5F, 6, 1, 3, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F); // Import
        gunModel[234].setRotationPoint(1F, -7F, -2F);

        gunModel[235].addShapeBox(-64.5F, -18.5F, 3.5F, 6, 1, 2, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -1.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, 0.5F, -0.25F, 0.0F, -0.5F, -0.25F); // Import
        gunModel[235].setRotationPoint(1F, -7F, -2F);

        gunModel[236].addShapeBox(-24F, -22F, -2F, 3, 2, 1, 0F, 0.0F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.5F, -0.25F, -1.5F, 0.5F, -0.25F, -1.5F, 0.5F, -0.25F, 0.0F, 0.5F, -0.25F); // Import
        gunModel[236].setRotationPoint(1F, -7F, -2F);

        gunModel[237].addShapeBox(-30.5F, -21F, -3F, 2, 2, 1, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 1.75F, -0.25F, 0.0F, 1.75F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F); // Import
        gunModel[237].setRotationPoint(1F, -7F, -2F);

        gunModel[238].addShapeBox(-26.75F, -21.5F, 4.25F, 2, 2, 1, 0F, -1.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.75F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Import
        gunModel[238].setRotationPoint(1F, -7F, -2F);

        gunModel[239].addShapeBox(-26.75F, -21.5F, -1.25F, 2, 2, 1, 0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.75F, -0.5F, 0.0F); // Import
        gunModel[239].setRotationPoint(1F, -7F, -2F);

        gunModel[240].addShapeBox(-23.25F, -6F, 1F, 1, 2, 1, 0F, 0.0F, 0.0F, 0.5F, 0.125F, 0.0F, 0.125F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.125F, 0.0F, 0.125F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[240].setRotationPoint(1F, -21F, -2F);

        gunModel[241].addShapeBox(-23.25F, -6F, 2F, 1, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.125F, 0.0F, 0.125F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.125F, 0.0F, 0.125F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[241].setRotationPoint(1F, -21F, -2F);

        gunModel[242].addShapeBox(-24.25F, -6F, 2F, 1, 2, 1, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.125F, 0.0F, 0.125F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.125F, 0.0F, 0.125F); // Import
        gunModel[242].setRotationPoint(1F, -21F, -2F);

        gunModel[243].addShapeBox(-24.25F, -6F, 1F, 1, 2, 1, 0F, 0.125F, 0.0F, 0.125F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.125F, 0.0F, 0.125F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[243].setRotationPoint(1F, -21F, -2F);

        gunModel[244].addShapeBox(-76.5F, -21F, 5F, 2, 2, 1, 0F, -0.5F, -0.25F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.5F, -0.25F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F); // Import
        gunModel[244].setRotationPoint(1F, -7F, -2F);

        gunModel[245].addShapeBox(-76.5F, -20F, 5F, 2, 2, 1, 0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, -0.5F, -0.25F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.5F, -0.25F, -0.25F); // Import
        gunModel[245].setRotationPoint(1F, -7F, -2F);

        gunModel[246].addShapeBox(-76.5F, -20F, -2F, 2, 2, 1, 0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, -0.5F, -0.25F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.5F, -0.25F, -0.25F); // Import
        gunModel[246].setRotationPoint(1F, -7F, -2F);

        gunModel[247].addShapeBox(-76.5F, -21F, -2F, 2, 2, 1, 0F, -0.5F, -0.25F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.5F, -0.25F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F); // Import
        gunModel[247].setRotationPoint(1F, -7F, -2F);

        gunModel[248].addShapeBox(-76.75F, -25F, 4.5F, 2, 9, 1, 0F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F); // Import
        gunModel[248].setRotationPoint(1F, -7F, -2F);

        gunModel[249].addShapeBox(-76.75F, -16F, 4.5F, 2, 12, 1, 0F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, -1.25F, 0.0F, -0.25F, -1.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F); // Import
        gunModel[249].setRotationPoint(1F, -7F, -2F);

        gunModel[250].addShapeBox(-77.75F, -25F, 4.5F, 1, 21, 2, 0F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F); // Import
        gunModel[250].setRotationPoint(1F, -7F, -2F);

        gunModel[251].addShapeBox(-76.75F, -25F, -1.5F, 2, 9, 1, 0F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F); // Import
        gunModel[251].setRotationPoint(1F, -7F, -2F);

        gunModel[252].addShapeBox(-76.75F, -16F, -1.5F, 2, 12, 1, 0F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, -1.25F, 0.0F, -0.25F, -1.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F); // Import
        gunModel[252].setRotationPoint(1F, -7F, -2F);

        gunModel[253].addShapeBox(-77.75F, -25F, -2.5F, 1, 21, 2, 0F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F); // Import
        gunModel[253].setRotationPoint(1F, -7F, -2F);

        gunModel[254].addShapeBox(-76.75F, -8F, -1F, 1, 4, 6, 0F, -0.5F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F); // Import
        gunModel[254].setRotationPoint(1F, -7F, -2F);

        gunModel[255].addShapeBox(-75.25F, -21F, -1F, 1, 5, 6, 0F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F); // Import
        gunModel[255].setRotationPoint(1F, -7F, -2F);

        gunModel[256].addShapeBox(-75.25F, -20.5F, -2F, 1, 1, 8, 0F, 0.0F, -0.25F, 0.0F, -0.425F, -0.425F, 0.0F, -0.425F, -0.425F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[256].setRotationPoint(1F, -7F, -2F);

        gunModel[257].addShapeBox(-75.25F, -19.5F, -2F, 1, 1, 8, 0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, -0.425F, -0.425F, 0.0F, -0.425F, -0.425F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        gunModel[257].setRotationPoint(1F, -7F, -2F);

        gunModel[258].addShapeBox(-76.25F, -19.5F, -2F, 1, 1, 8, 0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.425F, -0.425F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -0.425F, -0.425F, 0.0F); // Import
        gunModel[258].setRotationPoint(1F, -7F, -2F);

        gunModel[259].addShapeBox(-76.25F, -20.5F, -2F, 1, 1, 8, 0F, -0.425F, -0.425F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -0.425F, -0.425F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Import
        gunModel[259].setRotationPoint(1F, -7F, -2F);

        gunModel[260].addShapeBox(-22.25F, -25.5F, -2F, 1, 1, 8, 0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, -0.425F, -0.425F, 0.0F, -0.425F, -0.425F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        gunModel[260].setRotationPoint(1F, -7F, -2F);

        gunModel[261].addShapeBox(-22.25F, -26.5F, -2F, 1, 1, 8, 0F, 0.0F, -0.25F, 0.0F, -0.425F, -0.425F, 0.0F, -0.425F, -0.425F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[261].setRotationPoint(1F, -7F, -2F);

        gunModel[262].addShapeBox(-23.25F, -26.5F, -2F, 1, 1, 8, 0F, -0.425F, -0.425F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -0.425F, -0.425F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Import
        gunModel[262].setRotationPoint(1F, -7F, -2F);

        gunModel[263].addShapeBox(-23.25F, -25.5F, -2F, 1, 1, 8, 0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.425F, -0.425F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -0.425F, -0.425F, 0.0F); // Import
        gunModel[263].setRotationPoint(1F, -7F, -2F);

        gunModel[264].addShapeBox(54.01F, -26.5F, 0F, 1, 2, 2, 0F, 0.0F, -0.875F, -0.875F, 0.0F, -0.875F, -0.875F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[264].setRotationPoint(1F, -7F, -2F);

        gunModel[265].addShapeBox(54.01F, -24.5F, 0F, 1, 2, 2, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.875F, -0.875F, 0.0F, -0.875F, -0.875F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[265].setRotationPoint(1F, -7F, -2F);

        gunModel[266].addShapeBox(54.01F, -24.5F, 2F, 1, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.875F, -0.875F, 0.0F, -0.875F, -0.875F); // Import
        gunModel[266].setRotationPoint(1F, -7F, -2F);

        gunModel[267].addShapeBox(54.01F, -26.5F, 2F, 1, 2, 2, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.875F, -0.875F, 0.0F, -0.875F, -0.875F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[267].setRotationPoint(1F, -7F, -2F);

        gunModel[268].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[268].setRotationPoint(-24.5F, -36.5F, -1.5F);

        gunModel[269].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[269].setRotationPoint(-24.5F, -37.5F, -1.5F);

        gunModel[270].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 0
        gunModel[270].setRotationPoint(-24.5F, -35.5F, -1.5F);

        gunModel[271].addBox(0F, 0F, 0F, 3, 1, 1, 0F); // Box 3
        gunModel[271].setRotationPoint(-21F, -38.5F, -0.5F);

        gunModel[272].addBox(0F, 0F, 0F, 1, 1, 3, 0F); // Box 3
        gunModel[272].setRotationPoint(-22F, -38.5F, -1.5F);

        gunModel[273].addShapeBox(-22.25F, -25.5F, -2F, 1, 1, 8, 0F, 0.0F, 0.0F, -1F, -0.25F, 0.0F, -1F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, -1F, -0.425F, -0.425F, -1F, -0.425F, -0.425F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        gunModel[273].setRotationPoint(12.7F, -3F, -2.76F);

        gunModel[274].addShapeBox(-22.25F, -26.5F, -2F, 1, 1, 8, 0F, 0.0F, -0.25F, -1F, -0.425F, -0.425F, -1F, -0.425F, -0.425F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, -1F, -0.25F, 0.0F, -1F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[274].setRotationPoint(12.7F, -3F, -2.76F);

        gunModel[275].addShapeBox(-23.25F, -26.5F, -2F, 1, 1, 8, 0F, -0.425F, -0.425F, -1F, 0.0F, -0.25F, -1F, 0.0F, -0.25F, 0F, -0.425F, -0.425F, 0.0F, -0.25F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0F, -0.25F, 0.0F, 0.0F); // Import
        gunModel[275].setRotationPoint(12.7F, -3F, -2.76F);

        gunModel[276].addShapeBox(-23.25F, -25.5F, -2F, 1, 1, 8, 0F, -0.25F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.425F, -0.425F, -1F, 0.0F, -0.25F, -1F, 0.0F, -0.25F, 0.0F, -0.425F, -0.425F, 0.0F); // Import
        gunModel[276].setRotationPoint(12.7F, -3F, -2.76F);


        defaultBarrelModel = new ModelRendererTurbo[6];
        defaultBarrelModel[0] = new ModelRendererTurbo(this, 41, 153, textureX, textureY); // Import
        defaultBarrelModel[1] = new ModelRendererTurbo(this, 65, 153, textureX, textureY); // Import
        defaultBarrelModel[2] = new ModelRendererTurbo(this, 89, 153, textureX, textureY); // Import
        defaultBarrelModel[3] = new ModelRendererTurbo(this, 17, 161, textureX, textureY); // Import
        defaultBarrelModel[4] = new ModelRendererTurbo(this, 49, 145, textureX, textureY); // Import
        defaultBarrelModel[5] = new ModelRendererTurbo(this, 209, 145, textureX, textureY); // Import

        defaultBarrelModel[0].addShapeBox(49F, -24.5F, 0.5F, 1, 4, 3, 0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        defaultBarrelModel[0].setRotationPoint(1F, -7F, -2F);

        defaultBarrelModel[1].addShapeBox(50F, -24.5F, 0.5F, 2, 4, 3, 0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        defaultBarrelModel[1].setRotationPoint(1F, -7F, -2F);

        defaultBarrelModel[2].addShapeBox(52F, -24.5F, 0.5F, 2, 4, 3, 0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 3.0F, 0.5F, 0.0F, 3.0F, 0.5F, 0.0F, 0.5F, 0.5F); // Import
        defaultBarrelModel[2].setRotationPoint(1F, -7F, -2F);

        defaultBarrelModel[3].addShapeBox(54F, -24.5F, 0.5F, 1, 7, 3, 0F, 0.0F, 0.0F, 0.5F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        defaultBarrelModel[3].setRotationPoint(1F, -7F, -2F);

        defaultBarrelModel[4].addShapeBox(54F, -17.5F, 0.5F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.5F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F); // Import
        defaultBarrelModel[4].setRotationPoint(1F, -7F, -2F);

        defaultBarrelModel[5].addShapeBox(54F, -17.5F, 2.5F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.5F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.5F, 0.5F, -0.25F, 0.5F, 0.5F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultBarrelModel[5].setRotationPoint(1F, -7F, -2F);


        defaultScopeModel = new ModelRendererTurbo[11];
        defaultScopeModel[0] = new ModelRendererTurbo(this, 49, 17, textureX, textureY); // Import
        defaultScopeModel[1] = new ModelRendererTurbo(this, 249, 49, textureX, textureY); // Import
        defaultScopeModel[2] = new ModelRendererTurbo(this, 249, 57, textureX, textureY); // Import
        defaultScopeModel[3] = new ModelRendererTurbo(this, 217, 65, textureX, textureY); // Import
        defaultScopeModel[4] = new ModelRendererTurbo(this, 41, 105, textureX, textureY); // Import
        defaultScopeModel[5] = new ModelRendererTurbo(this, 105, 41, textureX, textureY); // Import
        defaultScopeModel[6] = new ModelRendererTurbo(this, 89, 105, textureX, textureY); // Import
        defaultScopeModel[7] = new ModelRendererTurbo(this, 113, 105, textureX, textureY); // Import
        defaultScopeModel[8] = new ModelRendererTurbo(this, 137, 105, textureX, textureY); // Import
        defaultScopeModel[9] = new ModelRendererTurbo(this, 153, 105, textureX, textureY); // Import
        defaultScopeModel[10] = new ModelRendererTurbo(this, 233, 65, textureX, textureY); // Import

        defaultScopeModel[0].addShapeBox(8F, -32F, 3.25F, 2, 1, 1, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        defaultScopeModel[0].setRotationPoint(1F, -7F, -2F);

        defaultScopeModel[1].addShapeBox(10F, -32F, 3.25F, 1, 1, 1, 0F, 0.0F, 0.0F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.25F, 0.5F, -0.25F, -0.25F, 0.5F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        defaultScopeModel[1].setRotationPoint(1F, -7F, -2F);

        defaultScopeModel[2].addShapeBox(8F, -32F, -0.25F, 2, 1, 1, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        defaultScopeModel[2].setRotationPoint(1F, -7F, -2F);

        defaultScopeModel[3].addShapeBox(10F, -32F, -0.25F, 1, 1, 1, 0F, 0.0F, 0.0F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.25F, 0.5F, -0.25F, -0.25F, 0.5F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        defaultScopeModel[3].setRotationPoint(1F, -7F, -2F);

        defaultScopeModel[4].addShapeBox(3F, -32F, 0.25F, 4, 1, 4, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F); // Import
        defaultScopeModel[4].setRotationPoint(1F, -7F, -2F);

        defaultScopeModel[5].addShapeBox(7F, -32F, 0.25F, 1, 1, 4, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.75F); // Import
        defaultScopeModel[5].setRotationPoint(1F, -7F, -2F);

        defaultScopeModel[6].addShapeBox(-5F, -32F, 0.25F, 4, 1, 4, 0F, 0.0F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F); // Import
        defaultScopeModel[6].setRotationPoint(1F, -7F, -2F);

        defaultScopeModel[7].addShapeBox(-13F, -32F, 0.25F, 4, 1, 4, 0F, 0.0F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F); // Import
        defaultScopeModel[7].setRotationPoint(1F, -7F, -2F);

        defaultScopeModel[8].addShapeBox(-0.5F, -32F, 0.25F, 3, 1, 4, 0F, 0.0F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F); // Import
        defaultScopeModel[8].setRotationPoint(1F, -7F, -2F);

        defaultScopeModel[9].addShapeBox(-8.5F, -32F, 0.25F, 3, 1, 4, 0F, 0.0F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F); // Import
        defaultScopeModel[9].setRotationPoint(1F, -7F, -2F);

        defaultScopeModel[10].addShapeBox(10F, -31.85F, 1.5F, 1, 1, 1, 0F, -0.25F, -0.25F, 1.625F, -0.25F, -0.25F, 1.625F, -0.25F, -0.25F, 1.625F, -0.25F, -0.25F, 1.625F, -0.25F, -0.25F, 1.625F, -0.25F, -0.25F, 1.625F, -0.25F, -0.25F, 1.625F, -0.25F, -0.25F, 1.625F); // Import
        defaultScopeModel[10].setRotationPoint(1F, -7F, -2F);


        ammoModel = new ModelRendererTurbo[6];
        ammoModel[0] = new ModelRendererTurbo(this, 209, 161, textureX, textureY); // Import
        ammoModel[1] = new ModelRendererTurbo(this, 25, 169, textureX, textureY); // Import
        ammoModel[2] = new ModelRendererTurbo(this, 169, 161, textureX, textureY); // Import
        ammoModel[3] = new ModelRendererTurbo(this, 113, 153, textureX, textureY); // Import
        ammoModel[4] = new ModelRendererTurbo(this, 49, 169, textureX, textureY); // Import
        ammoModel[5] = new ModelRendererTurbo(this, 185, 161, textureX, textureY); // Import

        ammoModel[0].addShapeBox(3F, -12F, 0F, 6, 30, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[0].setRotationPoint(1F, -7F, -2F);

        ammoModel[1].addShapeBox(2.5F, 18F, 0F, 6, 1, 4, 0F, -0.3F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, -0.3F, 0.0F, 0.2F, -0.3F, -0.6F, 0.2F, 0.0F, -0.6F, 0.2F, 0.0F, -0.6F, 0.2F, -0.3F, -0.6F, 0.2F); // Import
        ammoModel[1].setRotationPoint(1F, -7F, -2F);

        ammoModel[2].addShapeBox(9F, -12F, 1F, 1, 30, 2, 0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F); // Import
        ammoModel[2].setRotationPoint(1F, -7F, -2F);

        ammoModel[3].addShapeBox(8.5F, 18F, 0F, 2, 1, 4, 0F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, -0.55F, 0.0F, 0.0F, -0.55F, 0.0F, 0.0F, 0.2F, 0.0F, -0.6F, 0.2F, 0.0F, -0.6F, -0.55F, 0.0F, -0.6F, -0.55F, 0.0F, -0.6F, 0.2F); // Import
        ammoModel[3].setRotationPoint(1F, -7F, -2F);

        ammoModel[4].addShapeBox(3F, -19F, 0F, 6, 7, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[4].setRotationPoint(1F, -7F, -2F);

        ammoModel[5].addShapeBox(9F, -19F, 1F, 1, 7, 2, 0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F); // Import
        ammoModel[5].setRotationPoint(1F, -7F, -2F);


        slideModel = new ModelRendererTurbo[11];
        slideModel[0] = new ModelRendererTurbo(this, 73, 169, textureX, textureY); // Import
        slideModel[1] = new ModelRendererTurbo(this, 113, 169, textureX, textureY); // Import
        slideModel[2] = new ModelRendererTurbo(this, 225, 145, textureX, textureY); // Import
        slideModel[3] = new ModelRendererTurbo(this, 137, 153, textureX, textureY); // Import
        slideModel[4] = new ModelRendererTurbo(this, 25, 153, textureX, textureY); // Import
        slideModel[5] = new ModelRendererTurbo(this, 249, 153, textureX, textureY); // Import
        slideModel[6] = new ModelRendererTurbo(this, 41, 161, textureX, textureY); // Import
        slideModel[7] = new ModelRendererTurbo(this, 65, 161, textureX, textureY); // Import
        slideModel[8] = new ModelRendererTurbo(this, 89, 161, textureX, textureY); // Import
        slideModel[9] = new ModelRendererTurbo(this, 113, 161, textureX, textureY); // Import
        slideModel[10] = new ModelRendererTurbo(this, 1, 169, textureX, textureY); // Import

        slideModel[0].addShapeBox(-1F, -26F, -1F, 11, 2, 6, 0F, 0.0F, 0.0F, -0.625F, 0.0F, 0.0F, -0.625F, 0.0F, 0.0F, -0.625F, 0.0F, 0.0F, -0.625F, 0.0F, 0.0F, -0.625F, 0.0F, 0.0F, -0.625F, 0.0F, 0.0F, -0.625F, 0.0F, 0.0F, -0.625F); // Import
        slideModel[0].setRotationPoint(1F, -7F, -2F);

        slideModel[1].addShapeBox(-1F, -31F, 0F, 11, 5, 4, 0F, 0.0F, -0.5F, -0.875F, 0.0F, -0.5F, -0.875F, 0.0F, -0.5F, -0.875F, 0.0F, -0.5F, -0.875F, 0.0F, 0.0F, 0.375F, 0.0F, 0.0F, 0.375F, 0.0F, 0.0F, 0.375F, 0.0F, 0.0F, 0.375F); // Import
        slideModel[1].setRotationPoint(1F, -7F, -2F);

        slideModel[2].addShapeBox(7.5F, -25.75F, -2F, 1, 2, 1, 0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        slideModel[2].setRotationPoint(1F, -7F, -2F);

        slideModel[3].addShapeBox(7.5F, -25.75F, -1F, 3, 2, 1, 0F, 0.0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F); // Import
        slideModel[3].setRotationPoint(1F, -7F, -2F);

        slideModel[4].addShapeBox(9.5F, -25.75F, -2F, 1, 2, 1, 0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        slideModel[4].setRotationPoint(1F, -7F, -2F);

        slideModel[5].addShapeBox(8.25F, -25.75F, -2F, 1, 2, 1, 0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F); // Import
        slideModel[5].setRotationPoint(1F, -7F, -2F);

        slideModel[6].addShapeBox(7.75F, -25.75F, -5F, 1, 1, 3, 0F, -0.425F, -0.425F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -0.425F, -0.425F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Import
        slideModel[6].setRotationPoint(1F, -7F, -2F);

        slideModel[7].addShapeBox(7.75F, -24.75F, -5F, 1, 1, 3, 0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.425F, -0.425F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -0.425F, -0.425F, 0.0F); // Import
        slideModel[7].setRotationPoint(1F, -7F, -2F);

        slideModel[8].addShapeBox(8.75F, -25.75F, -5F, 1, 1, 3, 0F, 0.0F, -0.25F, 0.0F, -0.425F, -0.425F, 0.0F, -0.425F, -0.425F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        slideModel[8].setRotationPoint(1F, -7F, -2F);

        slideModel[9].addShapeBox(8.75F, -24.75F, -5F, 1, 1, 3, 0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, -0.425F, -0.425F, 0.0F, -0.425F, -0.425F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        slideModel[9].setRotationPoint(1F, -7F, -2F);

        slideModel[10].addShapeBox(7.5F, -25.25F, -2F, 3, 1, 1, 0F, 0.125F, -0.25F, -0.25F, -0.375F, -0.25F, -0.25F, -0.375F, -0.25F, -0.25F, 0.125F, -0.25F, -0.25F, 0.125F, -0.25F, -0.25F, -0.375F, -0.25F, -0.25F, -0.375F, -0.25F, -0.25F, 0.125F, -0.25F, -0.25F); // Import
        slideModel[10].setRotationPoint(1F, -7F, -2F);


        attachmentScopeModel = new ModelRendererTurbo[16];
        attachmentScopeModel[0] = new ModelRendererTurbo(this, 1, 210, textureX, textureY); // Box 9
        attachmentScopeModel[1] = new ModelRendererTurbo(this, 65, 210, textureX, textureY); // Box 9
        attachmentScopeModel[2] = new ModelRendererTurbo(this, 129, 210, textureX, textureY); // Box 9
        attachmentScopeModel[3] = new ModelRendererTurbo(this, 145, 210, textureX, textureY); // Box 9
        attachmentScopeModel[4] = new ModelRendererTurbo(this, 161, 210, textureX, textureY); // Box 9
        attachmentScopeModel[5] = new ModelRendererTurbo(this, 177, 210, textureX, textureY); // Box 9
        attachmentScopeModel[6] = new ModelRendererTurbo(this, 193, 210, textureX, textureY); // Box 9
        attachmentScopeModel[7] = new ModelRendererTurbo(this, 209, 210, textureX, textureY); // Box 9
        attachmentScopeModel[8] = new ModelRendererTurbo(this, 225, 210, textureX, textureY); // Box 9
        attachmentScopeModel[9] = new ModelRendererTurbo(this, 241, 210, textureX, textureY); // Box 9
        attachmentScopeModel[10] = new ModelRendererTurbo(this, 1, 218, textureX, textureY); // Box 9
        attachmentScopeModel[11] = new ModelRendererTurbo(this, 17, 218, textureX, textureY); // Box 9
        attachmentScopeModel[12] = new ModelRendererTurbo(this, 33, 218, textureX, textureY); // Box 9
        attachmentScopeModel[13] = new ModelRendererTurbo(this, 49, 218, textureX, textureY); // Box 9
        attachmentScopeModel[14] = new ModelRendererTurbo(this, 65, 218, textureX, textureY); // Box 9
        attachmentScopeModel[15] = new ModelRendererTurbo(this, 81, 218, textureX, textureY); // Box 9

        attachmentScopeModel[0].addShapeBox(0F, 0F, 0F, 27, 1, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 9
        attachmentScopeModel[0].setRotationPoint(-17F, -38.5F, -1.5F);

        attachmentScopeModel[1].addShapeBox(0F, 0F, 0F, 27, 1, 4, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 9
        attachmentScopeModel[1].setRotationPoint(-17F, -39.5F, -2F);

        attachmentScopeModel[2].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 9
        attachmentScopeModel[2].setRotationPoint(-17F, -39.5F, -2F);

        attachmentScopeModel[3].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 9
        attachmentScopeModel[3].setRotationPoint(-15F, -39.5F, -2F);

        attachmentScopeModel[4].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 9
        attachmentScopeModel[4].setRotationPoint(-13F, -39.5F, -2F);

        attachmentScopeModel[5].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 9
        attachmentScopeModel[5].setRotationPoint(-11F, -39.5F, -2F);

        attachmentScopeModel[6].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 9
        attachmentScopeModel[6].setRotationPoint(-9F, -39.5F, -2F);

        attachmentScopeModel[7].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 9
        attachmentScopeModel[7].setRotationPoint(-7F, -39.5F, -2F);

        attachmentScopeModel[8].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 9
        attachmentScopeModel[8].setRotationPoint(-5F, -39.5F, -2F);

        attachmentScopeModel[9].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 9
        attachmentScopeModel[9].setRotationPoint(-3F, -39.5F, -2F);

        attachmentScopeModel[10].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 9
        attachmentScopeModel[10].setRotationPoint(-1F, -39.5F, -2F);

        attachmentScopeModel[11].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 9
        attachmentScopeModel[11].setRotationPoint(1F, -39.5F, -2F);

        attachmentScopeModel[12].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 9
        attachmentScopeModel[12].setRotationPoint(3F, -39.5F, -2F);

        attachmentScopeModel[13].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 9
        attachmentScopeModel[13].setRotationPoint(5F, -39.5F, -2F);

        attachmentScopeModel[14].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 9
        attachmentScopeModel[14].setRotationPoint(7F, -39.5F, -2F);

        attachmentScopeModel[15].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 9
        attachmentScopeModel[15].setRotationPoint(9F, -39.5F, -2F);


        barrelAttachPoint = new Vector3f(56F / 16F, 31.5F / 16F, 0F / 16F);
        gadgetAttachPoint = new Vector3f(39F / 16F, 31F / 16F, -4.2F / 16F);
        scopeAttachPoint = new Vector3f(-2F / 16F, 39F / 16F, 0F / 16F);

        thirdPersonOffset = new Vector3f(0.0F, -0.15F, 0.0F);
        gunSlideDistance = 0.5F;
        animationType = EnumAnimationType.CUSTOM;
        rotateGunVertical = 50F;
        rotateGunHorizontal = 20F;
        tiltGun = 40F;
        translateGun = new Vector3f(0 / 16F, 0 / 16F, 0F / 16F);
        translateClip = new Vector3f(-15 / 16F, -15F / 16F, 0F / 16F);

        hasFlash = true;
        hasArms = true;

        leftArmPos = new Vector3f(-0.01F, -0.4F, -0.05F);
        leftArmRot = new Vector3f(80.0F, 50.0F, 0.0F);
        leftArmReloadPos = new Vector3f(-0.1F, -0.5F, 0.0F);
        leftArmReloadRot = new Vector3f(80.0F, 50.0F, 0.0F);
        rightArmPos = new Vector3f(0.21F, -0.55F, 0.0F);
        rightArmRot = new Vector3f(0.0F, 0.0F, -85.0F);
        rightArmReloadPos = new Vector3f(0.22F, -0.55F, 0.0F);
        rightArmReloadRot = new Vector3f(0.0F, 0.0F, -85.0F);
        rightArmScale = new Vector3f(0.75D, 1.0D, 0.75D);
        leftArmScale = new Vector3f(0.75D, 1.25D, 0.75D);

        rightHandAmmo = false;
        leftHandAmmo = false;
        fancyStance = true;
        stanceTranslate = new Vector3f(0.4D, -0.1D, 0.2D);
        stanceRotate = new Vector3f(45.0F, 0.0F, 1.0F);

        zoomOffset = 0.15F;
        ShakeDistance = 0.3F;
        gunOffset = -0.8F;
        gunOffsetX = -1.5F;
        zoomOffsetY = 0F;

        hasFlash = true;
        flashScale = 4F;
        muzzleFlashPoint = new Vector3f(
                barrelAttachPoint.x / flashScale,
                barrelAttachPoint.y / flashScale,
                barrelAttachPoint.z / flashScale
        );

        flipAll();
    }
}